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Thread: DizzyAGE News

  1. #21

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    I've updated the Dizzy colored tiles set.
    There was one frame of the Dizzy walk tile, where Dizzy had one of his hands white.

    You can get the updated version of the tiles set, from the official DizzyAGE site:
    http://www.yolkfolk.com/dizzyage/more.html

  2. #22
    Hard Boiled Egg delta's Avatar
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    eh?

    not quite sure what you mean there alex. tile 11 (walk) looks fine to me. his hands are white anyway.

  3. #23
    Team Yolkfolk Peter's Avatar
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    Quote Originally Posted by xelanoimis View Post
    I've updated the Dizzy colored tiles set.
    There was one frame of the Dizzy walk tile, where Dizzy had one of his hands white.

    You can get the updated version of the tiles set, from the official DizzyAGE site:
    http://www.yolkfolk.com/dizzyage/more.html
    Quote Originally Posted by -TF- View Post
    eh?

    not quite sure what you mean there alex. tile 11 (walk) looks fine to me. his hands are white anyway.
    erh Jamie, i think alex was on about the 'coloured' dizzy tiles with the red gloves which are available as an additional download, not the standard plain white ones that come with dizzyage

  4. #24

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    Yep, the coloured dizzy tiles.
    I use them in my game, so that's how I noticed it

  5. #25

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    I've added a small new article:

    How to make the player jump on a trampoline item?

    A trampoline, like in Dizzy V.

  6. #26
    Hard Boiled Egg delta's Avatar
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    Quote Originally Posted by xelanoimis View Post
    Yep, the coloured dizzy tiles.
    I use them in my game, so that's how I noticed it
    ahh i see.

    i always use the white gloves, as that's what he had on the spectrum.

    i'm curious, which do people prefer?

  7. #27

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    Another article is up, on the official DizzyAGE website:
    "How to track the playtime?"
    http://www.yolkfolk.com/dizzyage/art....html#playtime

  8. #28

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    DizzyAGE v2.1b available!

    http://www.yolkfolk.com/dizzyage/download.html

    This is a beta-testing version, for the next games coming from PTeal, Jamie and myself (with The Other Side).

    It fixes the stack overflow crash (thanks Jamie) and adds a few other stuff, like F2 key for the debug console.

    So, please download, use it and let me know how it performs.
    (see history.txt inside)

  9. #29
    Team Yolkfolk Peter's Avatar
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    yippie! i can access the dev mode again

    Thanks!

  10. #30

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    ...if i didn't mentioned this, in the history.txt file,

    now, static brushes support the ANIM property
    if it's set to 2 (loop), they play, if not, they don't and only show the frame
    set in their FRAME property, that they now take advantage of.

    I'll add the B_ANIM define, in the next update/version, so you can access it from script too. (this one I forgot to export in this beta). It has the same value as O_ANIM.

    So, check your maps for animated static brushes and make sure they work as supposed to.

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