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Thread: DizzyAGE News

  1. #1

    Default DizzyAGE News

    DizzyAGE is a set of tools used to create Dizzy games in the classic adventure style.
    It's name stands for "Dizzy Adventure Game Engine".

    The official website:
    http://www.yolkfolk.com/dizzyage

    To download the latest version, read the manual or check the tutorials, visit the official website.
    There you will also find a few nice fan games to play.
    Your own games can be listed there, just let me know about them.
    Here are a few direct links to some of the games made with DizzyAGE:

    "Dizzy And The Other Side" by Alexandru Simion
    http://www.yolkfolk.com/dizzyage/dz007.html


    "Tresure Island Dizzy Classic" by Peter Teal
    http://www.yolkfolk.com/dizzyage/dz006.html


    "Dizzy And The Emerald Eye" by Peter Teal
    http://www.yolkfolk.com/dizzyage/dz003.html


    "Dizzy And The Healing Potion" by Cristina Simion
    http://www.yolkfolk.com/dizzyage/dz002.html


    "Dizzy And The Mushrooms Pie" by Alexandru and Cristina Simion
    http://www.yolkfolk.com/dizzyage/dz001.html


    If you have any questions about DizzyAGE, if you are stuck with your project,
    or if you don't know where to begin, ask for help in this forum, or contact me on email,
    or directly through the email sender on my website:
    http://www.yolkfolk.com/dizzyage/support.html

    Also check the annual "DizzyAGE Easter Competition".
    It needs both some prize sponsors and some game entries
    So, hurry up, it closes on May 1st.
    http://www.yolkfolk.com/dizzyage/competition.html

    Have fun, and we all hope to see a lot of great new Dizzy fan games!
    Alex
    Last edited by Adz.M; 02-10-07 at 07:00 AM. Reason: Fixed links

  2. #2

    Default

    Hello,
    DizzyAGE has become part of "The Dizzy Community" and it is now hosted on
    Yolkfolk.com servers. The new address is:
    http://www.yolkfolk.com/dizzyage
    Alex

  3. #3

    Default Dreamworld Dizzy

    A huge wonderful adventure by Jamie Douglas.
    So if you're feeling sleepy...
    visit the games page start dreaming!

    http://www.yolkfolk.com/dizzyage/games.html

  4. #4

    Default

    DizzyAGE v2.0 beta 2nd released

    http://www.yolkfolk.com/dizzyage/beta.html

    I'm wayting feedback from those with the DirectX video problem.

  5. #5
    Hard Boiled Egg delta's Avatar
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    Default

    is there any major differences to the 1st version in the 2nd beta version?

  6. #6

    Default

    It should work on DirectX for those that had problems with the first beta.
    I need feedback on that.

    And there's an updated setup.
    And the music gets auto saved and restored, when loading a game or respawning after dead.
    Read the readme.txt for more details.

    If there are no more bugs to fix, this will be the v2.0.
    All is left is to write the new docs

  7. #7
    Hard Boiled Egg Mataeus's Avatar
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    Default

    I only just learned about this. Is it easy to use?

  8. #8

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    DizzyAGE 2.0 is on it's way...

    I know I've been saying that for some time,
    but now, the docs are ready, and they are all looking great!
    Three books, I tell you... Three books!!!

    All is left is to write a few small "How To?" articles,
    and upgrade the website.

    So, in a week or two, I hope it will be online.
    (I die to start working on the rest of the "Other Side" game!)

    By the way,
    yesterday I presented the DizzyAGE engine
    at the first romanian Game Development Conference!

    I think people were all very impressed with it,
    even if the latest subject were the high tech 3D games.
    Most of them heard and even played the original
    Dizzy games, so they new what I was talking about.

    It was fun meeting other people with game dev interests
    and I think the conference was a success.

    Alex

  9. #9
    Hard Boiled Egg Mataeus's Avatar
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    Default

    I'm looking forward to getting to grips with this, the Documents will be a life saver for me as I haven't got a clue

    Quick Question, what's the size limit (if any) on the games, with regards to objects (and the individual uses thereof), scripts, number of screens and Mb size?

    The only other dev kit I've used is the elder scrolls one, which I got to grips with pretty quickly, but that's because most of the scripts you need are already in place in the game in one form or another....

    Are any 'basic' scripts built into DizzyAGE? for example, collecting an objecting and dropping an object? Interacting with yolkfolk? screen linking?

  10. #10
    Exit and don't drop - MOD Adz.M's Avatar
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    Congrats on that game Conference Alex

    We look forward to hearing more in the DizzyAGE world

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