Hi all, haven't been here for a while!
As a child I loved Crystal Kingdom Dizzy on the C64, but replaying it now I've realised how rushed it feels. Clearly the graphics are a lot better than the previous games and the music is stunning, but the puzzles and writing weren't up to scratch. The writing lacks the character of the previous games and the grammar is very poor in some places. It feels like the different characters don't have their own personalities in this one and all merge in to one.
Examples:
Dizzy: Do you have any peanuts on you.
CJ: No, sorry.
Dizzy: Hello.
Dozy: Yawn.
The previous games writing felt like a well written story book and didn't have such uninventive introductions.
I've also noticed a lot of the puzzles don't make sense. Take the pirate ship level... you speak to Dozy and the 'conversation' above takes place. Then you do a few more random puzzles and if you go back to him Dizzy says "what are you sleeping on?" then Dozy gives him the pirate ship flag.I also don't understand why Dizzy would cut a hole in the pirate ship sales, then repair it with a patch. Surely it would make more sense for the hole to be there already and them to have made a little storyline around it? I know the previous games puzzles could be a bit odd, but there was always a logic that isn't there in this game. All the stuff about Grand Dizzy not talking to Dizzy in Part 1 is nonsense too.
I still like it a lot though and find it strangely relaxing to play.![]()




I also don't understand why Dizzy would cut a hole in the pirate ship sales, then repair it with a patch. Surely it would make more sense for the hole to be there already and them to have made a little storyline around it? I know the previous games puzzles could be a bit odd, but there was always a logic that isn't there in this game. All the stuff about Grand Dizzy not talking to Dizzy in Part 1 is nonsense too.
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