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Thread: Custom item sheet

  1. #1
    Hard Boiled Egg delta's Avatar
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    Default Custom item sheet

    Here's a png image with pretty much all the custom items I've drawn (as well as all the standard ones), in case anyone wants to use them. There wasn't as many as I thought there'd be.






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  2. #2
    Hard Boiled Egg SALEHMARLEY's Avatar
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    [QUOTE=delta;24954]Here's a png image with pretty much all the custom items I've drawn (as well as all the standard ones), in case anyone wants to use them. There wasn't as many as I thought there'd be.

    See...now I could do with them, but I just borrowed a couple of tiles from Grandad (cheque is in the post Steve) and after I extracted and loaded them into my DizzyAge game that I am currently working on...it had wiped over some of the original items and changed them for snippets of larger tiled items that I had borrowed!!!
    Is there a way of creating a totally new folder to keep them in and for them not to replace previous tiles????
    Do unto others as you would have them do!!!

  3. #3
    Hard Boiled Egg delta's Avatar
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    Just change the number in the tile name to a different number.

    In my later games I've tried to use different 'series' of numbers for different games. This way I could re-use custom tiles from earlier games without using the same numbers:

    DMD uses 1000 to about 1800 (not sequential)
    DWD uses 1700 to about 2000 (not sequential)
    TTD uses 1000s
    RRD uses 1000 to about 1600 (not sequential)
    TLoD uses 8000s
    BTD uses 1600s and 5000s
    IID uses 6000s
    CoTM uses 9000s and 9100s
    ETD uses 8900s
    PSD uses 8500s and 8600s
    RDD uses 600s
    MFD uses 8100s
    LCD uses 4000s
    DM:CotMF will use 9500s
    SoTS will use 7000s, 7100s, 7200s, 7300s, 7400s and possible others too.

    I usually go from about 1000 onwards, as the standard tiles tend to be numbered up to about 300 or so. Try not to ever have duplicate numbers, because if you do, the game will only recognise one of the tiles. You can easily check if you have duplicates by checking the 'dizzy' text file which is created each time you start the game (assuming you've set log=1 in the config file settings). It'll be something like as follows:

    Tiles report: total=210, failed=0 (duplicates=0)





    "Quotes from the internet may not be genuine" - Abraham Lincoln

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