Results 1 to 7 of 7

Thread: Creating Tiles [Mini Guide]

  1. #1

    Post Creating Tiles [Mini Guide]

    Hi Guys

    Finally managed to create a tile.
    Seems silly now why I struggled before!

    I was looking at previous threads and the DizzyAge Manuals and I exploded a few tiles just to get my head around it and have got it working.

    I've created an RGB bitmap and coloured the background red. I've then deleted the image and re-coloured the background black,
    I then used tgaworks tool to implode it together to create the .tga file which is working in the map

    The problem is I have quite a few images to do this with and can see this taking a while.

    Originally I was using Paint.NET and I have taken screenshots of the images I need as I'm not a brilliant artist and saved them as pngs.
    I deleted the background so it was the crosshatch (meaning transparent?).
    I am then saving it as a .tga as Paint.NET has this option but they weren't showing up in the DizzyAGE editor.

    I then tried again thinking I might have missed something which lead me to this:

    When I save it as a tga there are some Settings
    Bit Depth
    Auto Detect
    ? 32-Bit
    24-Bit
    Compress(RLE)

    I selected 32-Bit and made sure Compress(RLE) WAS NOT selected and this worked.

    --
    Other Threads
    http://www.yolkfolk.com/bb/showthread.php?t=1503

  2. #2
    Easter Egg
    Join Date
    Aug 2009
    Location
    Balham - gateway to the south
    Posts
    666

    Default

    I'm no expert Lex, but I think that white in the alpha file acts as a kind of 'mask' for the rbg file so when I've made the RBG file of the object, I give it a neutral background, save it then re-open it and colour the 'object' white and the background black and save it as the 'alpha' file, then reopen the rbg file and colour the background black - this is mainly cos I like to have 'black' lines round the objects - Then just use the rbg file in the first line of the TGA works programme and the 'alpha' file in the second line and it works fine. I do tend to save the pictures as bitmap files as you don't lose any of the colour, especially if it's fairy detailed.

  3. #3
    Hard Boiled Egg delta's Avatar
    Join Date
    Feb 2007
    Location
    North West
    Posts
    4,005

    Default

    Quote Originally Posted by Grandad View Post
    especially if it's fairy detailed.
    detailed with fairies? now that'd be something to see!





    "Quotes from the internet may not be genuine" - Abraham Lincoln

  4. #4
    Hard Boiled Egg frogandhat's Avatar
    Join Date
    Aug 2007
    Location
    Gravesend, Kent
    Posts
    784

    Default

    Grandad's fairies are more dusty than detailed!
    Sorry, but you will understand this once you've played Daisy's Search!
    Insert signature here

  5. #5
    Hard Boiled Egg delta's Avatar
    Join Date
    Feb 2007
    Location
    North West
    Posts
    4,005

    Default

    yes, I get that sometimes with GIMP. It does seem to have a bit of a 'memory'. What I tend to do now is create a new tile to draw things in instead.

    Regarding tiles you've already done, copy the whole thing into PAINT, fix it in there, and copy it back into a new blank tile. Copying it into paint removes the alpha (transparent) layer, wiping any 'memory' in the alpha layer.





    "Quotes from the internet may not be genuine" - Abraham Lincoln

  6. #6

    Default

    I made a quick page on How To create a Tile using Paint.NET just for reference,
    Kept it in the same style as the articles page to be consistent.
    Hope its useful for others

    http://dizzyage.alexhedley.com/tiles.html

  7. #7
    Hard Boiled Egg Meph's Avatar
    Join Date
    Apr 2007
    Location
    England, Suffolk
    Posts
    2,684

    Default


    That should come in useful.
    Its always the cracked ones that let the light in

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •