here is a shot attached, in full z80 screen (256x192 rooms) with no hud![]()
here is a shot attached, in full z80 screen (256x192 rooms) with no hud![]()
Excellent![]()
i can wait for v2.0 now!
can a little error message be added to the map editor, so that if you try and exit without saving, it asks you if you want to save?
i'm sure i'm not the only person who's exited without saving.
not recently tho, i soon learnt....
nice idea, i've done it serveral times in the past. but not recently though. also while we are on the subject of the editor, how about a save option so you can save it under the last opened filename and a adding this option to the editors toolbar too.
Saving the current map with it's file name (last opened) is quickly done with ctrl+S that stands
for "Save" from any File menu in any application. The "Save As" is only in menu.
I can add this "Save" option in the file menu, before "Save As" if that's what you needed.
As for the save warning when exiting, I'll do it
Here is a v2.0 shot of rotated and scaled brushes...![]()
Last edited by xelanoimis; 03-04-07 at 10:11 PM.
About the swimming in Dizzy V,
I think it might be possible to do something pretty similar with
the current version of DizzyAGE.
In the PlayerUpdate handler a few checks with the keys for allowing
to change direction in jumps and falls while in water and stuff like that.
It also seems to me that, while in water, Dizzy moves slower, about a
P_DELAY of 4 instead of 3.
If anyone have the swimming Dizzy tiles (animated) already captured to use
in DizzyAGE, let me have them and I'll try a tech demo soon. If not, I'll grab
them myself one of those days and I'll still try the tech demo![]()