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Thread: DizzyAGE Wish List

  1. #1
    Team Yolkfolk Peter's Avatar
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    Default DizzyAGE Wish List

    A simple thread, just post ideas here for a future updates/releases of dizzyage. If xelanoimis likes we may one day get them

    Here are mine....
    The up and down keys would be very useful and I would use them in my games.

    A new sound function that will play a sample, but while the sample is playing it will mute any game music, this could be used when picking up coins, etc. Although I know how to achieve this though script a built in function may be better for other users

    Maybe the option to play an .avi file in game area of the screen (or whole screen even) for some games that I do would add a nice new dimension to the games (like dizzy who and ring of the ancestors). As well for animated intros etc...

    I've got quite a few tiles that I?ve done for my games that could be included with the default download.

    Being able to change the dimensions of the rooms, if I was to do a remake of the original dizzy game this would be necessary as the room size is 8px higher at 144px!

    A new script file called ending.gs with a function called ending that could be called at the end of the game.

  2. #2
    Exit and don't drop - MOD Adz.M's Avatar
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    I think an ability to scroll through the map with your mouse aswell as the arrow keys I'm a lazy person lol

  3. #3

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    The Z80 screen is 256x192 pixels and
    the room size for all Dizzy games is 240x136
    except Dizzy 1 that is indeed 240x144 !
    But I don't promise anything about it in this version.

    Send me the tiles and if they are fit, I'll add them in the default template.

    I can add an ending function with some menu, but each user will have to call it when the game is done, because only they know when their game is considered ended

    I think I'll add the load / save in the main menu by default.

    Avi format is difficult to add, because it usually depends on installed codecs,
    and there are lots of internal formats of avi. But something similar can be achived with a sequence of tiles, though it will take a lot of memory.
    Maybe one day I'll create a special format (like a sequence of streamed jpegs)
    But I'm afraid it will not come in time for this version of your game.

    As for the sound volume trick, I guess it's better to stay in the script if needed, because it is a very specific thing. I guess you reduce the music volume to 0 or half, while a specific sample is being played. You can check on the update handler if the sample is playing and restore the volume when not.

    I'll look at the mouse scroll in the editor. It would be usefull indeed.

    Thanks for suggestions, and if you have more...

  4. #4
    Team Yolkfolk Peter's Avatar
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    Ok another few

    An update to the AIUpdateTrain() function, so that the lift can pause at each waypoint for a certain amount of time. This could be done by assigning a number to user field #34 specifying the pause time in seconds. For example 0 = no pause and 3 = 3 seconds

    Being able to get dizzy to swim, like in spellbound when he has the flippers ( a spellbound remake maybe on the cards then ).

  5. #5

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    The swimming would be a nice thing indeed, but it will be difficult to implement exactly the same. Maybe I'll have another look at it, if someone can provide me a Z80 saved game in Spellbound with the flippers and near a water pool. I don't have time to play to get the flippers. Send it on my email.
    I have winz80 and speculator installed, but I can install something else if the saved files requires.

  6. #6
    Team Yolkfolk Peter's Avatar
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    Ok i've sent it

  7. #7
    Hard Boiled Egg Zurc's Avatar
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    1. Make the Dizzy spite have red boots and gloves.

    2. Tinker with the sound? If I am listening to an MP3 on the PC and load a Dizzy game I want the sound off. Thing is if I do that my MP3 mutes too.

  8. #8

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    The sprites from the default template are the Z80 set, but if someone grabs the PC set, I'll add it as a pack. If it's just the boots... can get it from "The Other Side"

    As for the mute function, now it mutes the main Wave channel indeed.
    It's used more like a quick silence when you play and the phone rings...
    I'm not sure if it should or not act like this.
    Others are invited to give their opinion....

    If you listen to others mp3 songs during playing, set music volume to 0 from game the setup (or directly in the ini file).

  9. #9
    Hard Boiled Egg Zurc's Avatar
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    Thanks for the sound thing. Never would have thought of that.

  10. #10
    Team Yolkfolk Peter's Avatar
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    how about a on screen keyboard so people using joypads can enter codes and text, etc... useful for games that use hi-score tables or level passwords

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