Agetian
15-03-09, 04:18 AM
Hi guys,
I'm Agetian (pretty much everywhere on the web), my real name is Michael though, you can call me either. :) I'm Russian, and I got introduced to Dizzy series when I was a little kid (something like seven or maybe eight years old at max) - my dad bought me a ZX Spectrum (48k model) back then, it's been broken for years now but I remember how much great time I've had with it in the early 90s. ZX Spectrum was really big in Russia back then, and the games I still remember to this very day are, of course, the Dizzy games (and I also recall playing Seymour games which were essentially similar to Dizzy but featured different characters and a different setting). When I was a kid I always pictured myself modifying a Dizzy game or creating my own Dizzy game, but of course I couldn't have imagined where I should start or what I should do in order to create one. :egg:
My favorite Dizzy games from the good ol' ZX were Treasure Island Dizzy, Fantasy World Dizzy, and Spellbound Dizzy. I never beat Treasure Island Dizzy, but I beat the other two a number of times. Treasure Island Dizzy was really hard compared to almost any other Dizzy game I played (even The Ultimate Cartoon Adventure which I found pretty hard due to its difficult jumps and stuff) but I enjoyed that, actually. :D
Now, some time ago I was happy to discover your project (DizzyAGE) and I enjoyed playing the custom games you guys made! Those were simply great, both the conversions of official titles and the completely new games! I still haven't beaten any of them and I'm quite stuck in Rail Road Dizzy and The Other Side, but I'm trying to play through the games without using a walkthrough or without asking any questions for now because I'm enjoying the challenge (figuring out what to do was always a big part of fun in Dizzy games ;)).
Right now I decided to try my hand at actually making a small and simple adventure with DizzyAGE, and I just started to learn how the toolset works, how to make custom tiles, how to draw maps, etc. I haven't gotten to scripting just yet, but it looks like it should be fairly easy to catch on because I have major programming experience, including C++, C#, and Python, and I dealt a little bit with gs9 in the past as a scripting language, too. I already have some minor problems with the extra utilities but I think I'll ask a question in the forum dedicated to making Dizzy games in order to resolve that. :)
I'm glad to be here and I'd be glad to become a part of your wonderful community!
- Agetian
I'm Agetian (pretty much everywhere on the web), my real name is Michael though, you can call me either. :) I'm Russian, and I got introduced to Dizzy series when I was a little kid (something like seven or maybe eight years old at max) - my dad bought me a ZX Spectrum (48k model) back then, it's been broken for years now but I remember how much great time I've had with it in the early 90s. ZX Spectrum was really big in Russia back then, and the games I still remember to this very day are, of course, the Dizzy games (and I also recall playing Seymour games which were essentially similar to Dizzy but featured different characters and a different setting). When I was a kid I always pictured myself modifying a Dizzy game or creating my own Dizzy game, but of course I couldn't have imagined where I should start or what I should do in order to create one. :egg:
My favorite Dizzy games from the good ol' ZX were Treasure Island Dizzy, Fantasy World Dizzy, and Spellbound Dizzy. I never beat Treasure Island Dizzy, but I beat the other two a number of times. Treasure Island Dizzy was really hard compared to almost any other Dizzy game I played (even The Ultimate Cartoon Adventure which I found pretty hard due to its difficult jumps and stuff) but I enjoyed that, actually. :D
Now, some time ago I was happy to discover your project (DizzyAGE) and I enjoyed playing the custom games you guys made! Those were simply great, both the conversions of official titles and the completely new games! I still haven't beaten any of them and I'm quite stuck in Rail Road Dizzy and The Other Side, but I'm trying to play through the games without using a walkthrough or without asking any questions for now because I'm enjoying the challenge (figuring out what to do was always a big part of fun in Dizzy games ;)).
Right now I decided to try my hand at actually making a small and simple adventure with DizzyAGE, and I just started to learn how the toolset works, how to make custom tiles, how to draw maps, etc. I haven't gotten to scripting just yet, but it looks like it should be fairly easy to catch on because I have major programming experience, including C++, C#, and Python, and I dealt a little bit with gs9 in the past as a scripting language, too. I already have some minor problems with the extra utilities but I think I'll ask a question in the forum dedicated to making Dizzy games in order to resolve that. :)
I'm glad to be here and I'd be glad to become a part of your wonderful community!
- Agetian