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View Full Version : MMF2 Dizzy Inventory [TUTORIAL]



phizzy
21-01-07, 08:07 AM
HELLO I AM PHIZZY I AM NOT BEEN HERE BEFORE I THINK.
How are you today I am fine.

Someone asked me to make him a Dizzy inventory system for his Dizzy fangame thing. So I did. And it works or something. So I thought I'd post it here, in case someone else can make any use of it.
Also has some kind of silly scrolling code that adapts to the window size for perfect frame to frame scrolling.

Source file is for Multimedia Fusion 2. You need the text blitter object to open it.


LINKYCLICK THIS LINK TO GET (http://phizzy.sitesled.com/tutorials/dizzy_inventory.mfa)
http://img.photobucket.com/albums/v250/phizzy/dizzy_inventory2.pnghttp://img.photobucket.com/albums/v250/phizzy/dizzy_inventory.png

I haven't actually played a game called Dizzy but I saw a video and I think this is how it works I believe.
Just ignore the movement, that's not the focus of the example. :drool:

SENTENCE DELETED

I HAVE PUT THIS IN THE WRONG PLACE AND CAN NOT FIGURE OUT HOW TO DELETE OR MOVE IT.

phizzy
21-01-07, 08:35 AM
okay so you can edit for APPARENTLY INAPPROPRIATE LANGUAGE but can you move it thank you please see you later. It was more than one sentence btw. And it's 'sentence'. Thanks whoever you are!! :shocked:

AndyUK
21-01-07, 07:13 PM
Phizzy made this for me, it works almost perfectly and easily fits into my fangames.

Thank you Phizzy!

phizzy
21-01-07, 10:17 PM
Almost? What's wrong with it?

Mat_Dizzy
22-01-07, 07:29 PM
ooooh, i need to get multi media fusion 2... the games factory original is eggstremly out dated!

Thanks phizzy, incase you dont know your on my msn contacts list ;)

looks really good :tup:

AndyUK
23-01-07, 12:36 AM
The selection does not default to exit whenever you pick something up.
And of course it does'nt pause the gameplay when the window is open.

But that is pretty much all i could find.

phizzy
01-02-07, 11:09 AM
Well, the only way I could pause the gameplay with the default platform movement would be to ignore player control, but that would also stop the menu control from working. I thought anyone who would be making a decent dizzy fangame would be able to figure out how to stop the movement of their own custom engine. I think I put a note about that in a code comment.

And I just wasn't aware of the default selection bit. :P

Joe
01-02-07, 04:01 PM
I haven't tried this menu system, but if the menu was changed to be driven by the arrow key presses specifically (instead of P1 up/down/left/right, even if these are the arrow keys by default), then I think it would be possible to ignore P1's input for the duration of the menu, and still be able to control the menu. The only thing is this would mean the user couldn't fully customize the controls of the game.

I don't actually know what an MFA file is (I presume it's a MMF 2 thing) so I don't know whether what I've described can be done by the person making the game anyway.

AndyUK
02-02-07, 06:40 PM
Yes... mfa is a MMF2 file.

everything in the menu is easily edited, however i asked phizzy to make it for me and i had to describe it because he has never played a dizzy game with that menu thingy.

phizzy
03-02-07, 04:11 AM
Yeah, I wanted to keep it using player control because of the customisation issues.
And I just thought of another way to stop the movement, but it's a default platform movement only thing, and I still think that anyone who's making a Dizzy fangame should be using a custom engine...

AndyUK
04-02-07, 02:40 PM
Hello Phizzy!

Adz.M
14-02-07, 01:40 PM
I use Games Factory 2 and all I get is a message saying I need the following extension txtblt.mfx

MargateMan
14-02-07, 05:38 PM
You need the text blitter extention Adz :v2_dizzy_wink:

Adz.M
14-02-07, 06:09 PM
I've noticed Sam :laugh:

Somebody mentioned to me online there aren't any downloads for the MMF2/TGF2 extensions though :v2_dizzy_confused2:

MargateMan
15-02-07, 10:20 AM
All the MMF 2 ones are availible from the Clickteam website in the Bonus Packs, im not sure about The Games Factory though... You can use the old ones in MFF 2 though, again though, I dunno if you can with TGF 2!

phizzy
19-02-07, 07:31 PM
TGF2 isn't compatible with extensions.