View Full Version : Dizzy Jump Death Handler
Is there any easy way of updating the scripts so if dizzy is in a jump and he loses all his energy, the jump stops and dizzy falls down to the ground?
can't you post something in the gamehandler update that checks if life=0 and changes his status to idle if it is?
i would have thought it'd be fairly easy, but then i'm not at home trying to do it! :p
did the original games stop him mid jump or not?
xelanoimis
26-06-07, 07:29 PM
Yeah, something like that.
And you may also check the status and enter in idle only if it was in jump.
You can use PlayerEnterIdle and if you want you can also try to change the falling animation to something more dramatic (rolling, head down, etc) :)
Yeah, something like that.
And you may also check the status and enter in idle only if it was in jump.
You can use PlayerEnterIdle and if you want you can also try to change the falling animation to something more dramatic (rolling, head down, etc) :)
...blown up....fried... :p
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