View Full Version : A Horseshoe Magnet and a Secret cave?
Playing this game on the Spectrum today, I remembered long ago asking about the Horseshoe magnet and the answer was "It activates something that reveals a secret cave" I still don't know whether It's true or not trying almost everywhere that looks suspicious.
I've tried the cheat and I haven't discovered the secret cave with that
gerbilByte
04-06-07, 10:23 AM
Hi there.
Back in the days we sent a letter to Codemasters requesting any cheats or whatever and recieved loads of info which included a photocopied map, the cheat and all the objects and where they were used. The horseshoe wasn't used for anything - it was a red herring!
As for the secrat cave, I think I know which one it is. It is a bit of a labyrinth (I think it might even be called the Haunted Labyrinth or something although I'm probabaly wrong) and the platforms were made of "pink wood" (on the Spectrum). You didn't need to go here to complete the game.
If you find out otherwise, let me know if any of this is wrong!!!
Cheers bud. Hope this helps.
Wow it was awfully nice of them to send you all that stuff. Especially when they had a tips phoneline which would potentially make them some cash. The coides used to be cool.
gerbilByte
04-06-07, 01:35 PM
Yeah I figured that too! :D
I suppose they had loads of requests (the map was a photocopy).
The phonelines came later on.
You could tell it would be a premium line due to the "porno" prefix of 0898! :D
The Crazy Labyrinth wasn't really a secret place, It's there if you don't think stright on where to use the dry ice lol.
I would like to meet the first person whoever said "Theres a use for the Horseshoe Magnet" :v2_dizzy_mad:
Theres a use for the Horseshoe Magnet lol
Drop Horseshoe Magnet to corpse in the "haunted forest" and get 1000 points. By the way you can drop all protective items (plastic raincoat, free acme bird seed, protective amulet, can of insecticide, a miners hard hat, a bottle of dry ice, a clove of garlic) and get points
http://img.photobucket.com/albums/v692/SLIDER-SLIDER/magnet.gif
Mataeus
03-09-07, 09:15 AM
You can't get back out though can you if you lose the bridge and fall down where the skeleton is?
Breaking the bridge would pretty much mean game over without losing a life, or perhaps 1 life if you touch the skeleton, lol.
ToxieDogg
07-03-09, 04:33 PM
Theres a use for the Horseshoe Magnet lol
Drop Horseshoe Magnet to corpse in the "haunted forest" and get 1000 points. By the way you can drop all protective items (plastic raincoat, free acme bird seed, protective amulet, can of insecticide, a miners hard hat, a bottle of dry ice, a clove of garlic) and get points
http://img.photobucket.com/albums/v692/SLIDER-SLIDER/magnet.gif
I've always been intrigued by this. I discovered ages ago (on the Speccy version) that if you drop any items on that skeleton in the pit, they disappear, you hear the 'object used' noise and the skeleton actually moves a little bit to the side....I was wondering if it was possible to move it out of the way completely and get to the room underneath (which is the one that you can see from the far side of the Crazy Labyrinth, I believe, with an extra life that you can't get to) I did try dropping a load of items on the bridge trap once, and then just picking them all up and dropping them on the skeleton, but I didn't have quite enough to make a large enough gap for Dizzy to fit through.
Does anybody know what I'm talking about and has anybody ever managed it?
so once you've broken the bridge how do you get back?
I mean u can drop an item down but you wouldn't be able to get back to collect more...
ingolemo
08-03-09, 08:01 AM
you can drop as many items as you want by resting them on the hedge before you trigger the trap.
Of course, if it is possible for the corpse to move out the way then that wouldn't get you anything since the screen would just start alternating between this screen and the one below it.
looking at the map it doesn't see theres any reason to do it... unless you can get out of that room.
Invisibabe
21-04-09, 01:02 PM
Ok, the HORSESHOE MAGNET does have a purpose, though only in a roundabout way.
The "correct" way to complete the game is to use the DRY ICE to freeze the waterfall in the mushroom caves and enter the crazy labyrinth. You need to use the magnet to lift the gates to get, if I remember correctly, the JEWELLED DAGGER (?).
You then take the dagger under the Crystal Mountains (I think that's what they were called, there's a thin pale line that you cut through previously with some sort of stone thing I think)
You then cut the "rope" (presumably) on the little boat thing there by the water using the dagger then walk to stay on the boat all the way over to the other side to continue on the land.
The boat is very short and trying to stay on it is tricky. It's far more sensible to use the dry ice to freeze the water here and completely miss out the whole of the labyrinth...... I guess the Codies didn't think of that when they made the game :D
(It's a long time since I played, sorry if anything here isn't 100% accurate)
its funny how they coded it to work like that.
Maybe a subject to bring up during the studio trip.
siccoyote
23-06-09, 11:01 PM
That's funny I wonder if anyone ever completed it the proper way? I know I never did, I might have a go at doing it the proper way now though.
Phoenix2312
04-08-09, 07:03 AM
Ok, the HORSESHOE MAGNET does have a purpose, though only in a roundabout way.
The "correct" way to complete the game is to use the DRY ICE to freeze the waterfall in the mushroom caves and enter the crazy labyrinth. You need to use the magnet to lift the gates to get, if I remember correctly, the JEWELLED DAGGER (?).
You then take the dagger under the Crystal Mountains (I think that's what they were called, there's a thin pale line that you cut through previously with some sort of stone thing I think)
You then cut the "rope" (presumably) on the little boat thing there by the water using the dagger then walk to stay on the boat all the way over to the other side to continue on the land.
The boat is very short and trying to stay on it is tricky. It's far more sensible to use the dry ice to freeze the water here and completely miss out the whole of the labyrinth...... I guess the Codies didn't think of that when they made the game :D
(It's a long time since I played, sorry if anything here isn't 100% accurate)
As accurate as you could be...
I have been playing the remake from Crystal Fusions, which may I add is absolutely fantastic (Though Crystal Fusions now appears to be offline, you can still get the game if you scout around.)
I managed to get to the Crazy Labyrinth for the first time ever and was completely flumoxed - But now having read your thread - I know where I have been going wrong.
Anyone who does decide they want to play the Crystal Fusions Version, I give you two words of warning:
1) It is a VERY faithful recreation of the original with better graphics... So Faithful that EVERYTHING MUST BE USED! So there are no extra areas you can use the dry ice (Damn!)
2) It is simply EGGSELENT too! I love it...
As I have been playing the remake from Crystal Fusions, which may I add is absolutely fantastic (Though Crystal Fusions now appears to be offline, you can still get the game if you scout around.)
Or to make things more easier, you can scout around Yolkfolk.com for it too ;)
if you drop any items on that skeleton in the pit, they disappear, you hear the 'object used' noise and the skeleton actually moves a little bit to the side....
That's odd.I tried it,but can't get it to work.there's no sound,no points and no skeleton moving.:v2_dizzy_confused2:
(I tried it with torch and bottle)
Can someone help me get this?
...Why?Because of my hacking skills I can have as many items as I desire,so if i can get that skeleton to move...
Bag of Magic Food
04-12-10, 04:43 AM
Okay, I just completed the Crystal Fusion remake, and I couldn't find a place where the horseshoe magnet did anything. I got into the Crazy Labyrinth with the dry ice and was able to collect both the extra life and the pickaxe just by running back and forth until I hit all the invisible triggers. There was still one gate left in existence, but even after I came back with the magnet I couldn't get it to move anymore, and it was no longer preventing me from getting anywhere anyway. Maybe it's only because I played on the easiest setting, though; I don't know whether the difficulty affects anything other than number of lives.
Edit: Nope, I got to the Crazy Labyrinth on Very Hard, and it still opened up completely without the need for any magnets. I tried another game on Easy where I got the magnet before I entered the Crazy Labyrinth, and strangely the first gate was invisible (maybe a lingering effect of my previous game?), but dropping the magnet still did nothing but help me realize where the moving platforms were because you can't drop them there. :v2_dizzy_wink: I suppose we could check the original versions of the game again, but at this point I believe Invisibabe simply remembered the puzzle incorrectly.
And I wonder whether the sliding skeletons and alternate uses for the dry ice might have been remnants of an earlier draft of the game where it was intended that Dizzy could eliminate all threats to his life, including the pools of water and piles of bones, and what people in this topic have discovered are just the glitchy approximations of that. I thought the optional use of items to annihilate roaming hazards was a cool idea that should have been used more often in later Dizzy games. It extends the replay value by giving you a choice of whether to play it the safe way, wiping out as many enemies as possible at the first opportunity, or the speedy way, dodging everything as usual. The only thing that made it annoying was the one-item limit, which means you have to trek across half the map each time you want to destroy another set of baddies, then all the way back if you left behind an item you still need. Carrying only one item at a time might not have been so bad otherwise, and being able to carry another item or two along with the enemy-killers could have been fine too, but the two concepts together don't seem very fun.
Hm...I forgot to notify you:
I found that it won't work on polish language version from dizzy.pl
Ok,so I downloaded one from dizzyland.ru,compared(and changed few bytes to make PL skeleton "working"),hacked it to have unlimited number of "Bird seed"in pocket and make my way through skeleton.
Hm..I'v made a gif(Spin emulator don't support Avi file types..)that shows what happens when you get under skeleton:
http://dl.dropbox.com/u/1309313/Bugi/Dizzy1.gif
Yes,there's no secret room under it...
Bag of Magic Food
04-12-10, 05:10 PM
Ah, well, that's a logical place for the hole to take you. :v2_dizzy_clapping:
I was thinking of mentioning this in another topic, but an interesting feature of of the PC Dizzy Remake is how rooms that were inaccessible or mere dead ends were turned into secret rooms. That box you fell into was given an opening on the bottom so Dizzy could jump into it and read the scrolls. (As the smooth scrolling means there's no screen delineation, the scrolls were made into items Dizzy has to stand on for their text to appear.) There was a saw item added to the dungeon of Zaks' castle that is to be used on the bridge to the oil can to make a piece of it float back up and take you to a couple of secret rooms.
One of those rooms, straight up from the bridge, is just an empty screen-sized hole on the map (http://yolkfolk.com/site/showmap.php?map=50), so I take it there was nothing there in the original game because the remake's room is only there to provide a coin. Then there's another area you can reach by jumping to the right from that new floating platform. I saw this area was pointed out in other topics, a place where you can see a bat and an extra life above you in the oil can room (though in the remake, I noticed the bat from above in the Crazy Labyrinth instead). From the map of the original, it looks as if you were supposed to remove the rocks beside the hard hat somehow and jump across the bridge while it's still in the higher position. Has anyone ever tried using items to break those rocks, like with the pick or the magnet or anything? Actually, if you could jump onto the raised bridge, you could jump up and see if that room is truly empty...
It's empty.
Well,you can grab an extra life,but you also can exit to the left...
Well,wait a second
**Opening and hacking a ROM image**
Ok,here's another GIF for ya:
http://img443.imageshack.us/img443/3213/dizzy1.gif
Bag of Magic Food
04-12-10, 10:14 PM
Haha, nice work! I once did some position hacking on the NES version of Treasure Island Dizzy and got similar results, falling through blank screen after blank screen. One cool secret I found doing that was a screen with just a few random objects on it, including the unused school-of-fish enemy.
So, I guess that area with the bat and egg must have been some kind of beta version bonus that either wasn't finished or wasn't completely removed. I notice from your gif that some blank screens award points, while others don't. What's up with that?
One cool secret I found doing that was a screen with just a few random objects on it, including the unused school-of-fish enemy.
You mean this screen?:
http://img130.imageshack.us/img130/4488/treasurepl0.png
That's interesting...Maybe in my freetime I will look for enemy data-maybe there's something more..:v2_dizzy_happy:
I notice from your gif that some blank screens award points, while others don't. What's up with that?
Hmm..I never noticed it...
But i guess it have same map loading system like I made for my game.
How i should explain it...There's no one big map,like in Dizzy Age games.
Every map is independent,it's only pointing to the next map that should be loaded...
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