PDA

View Full Version : Crystal Kingdom Dizzy RPG [PROGRESS THREAD]



decanos78
20-01-12, 05:01 AM
This is a progress thread for my game - "crystal kingdom dizzy rpg", take a look and hope you enjoy. DOWNLOAD the NEW demo below.. follow exact instructions to be able to play it.

http://www.yolkfolk.com/bb/showthread.php?2001-Crystal-Kingdom-Dizzy-RPG-DEMO

I DONT recommend playing the game in full screen.. it lowers the res.. press "ALT & ENTER" to reduce screen size down to the actual game size 640x480... thats the rmxp programme that auto adjusts the game screen.. this cant be helped.. it's something im working on :(

Hope you enjoy the demo!

Leme no wot you think.

decanos78
20-01-12, 05:23 AM
These are two pictures of the title screen for the game, the first pic shows "press any key"
this flashes multi colors, the background moves back and forth, zooms in and out , with a
fog effect. Also, the crystal looking snowflakes moves left to right whilst falling down all to
the sound of a main theme tune.

http://i768.photobucket.com/albums/xx328/decanos78/title1.jpg

http://i768.photobucket.com/albums/xx328/decanos78/title2.jpg

Below is a picture of the entrance to Lochlyn Forest, a never ending forest maze that you
will need to navigate through with the correct directions to continue on with your quest.
The pictures show that the game also has a day/night system in place which means at
points in the game you will find people/quests/ect.. available at night that are not available
by day, even traders/shops open or close depending on this system too.

http://i768.photobucket.com/albums/xx328/decanos78/lochlynforestday.jpg

http://i768.photobucket.com/albums/xx328/decanos78/lochlynforestnight.jpg

Below is another picture of a midnight chat dizzy and daisy has.

http://i768.photobucket.com/albums/xx328/decanos78/midnightchat.jpg

A Map of the game, this is not in the game yet, once it's complete it will be part of the boat
travel system, where you will get a boat as a quest enabling you to travel the world.

http://i768.photobucket.com/albums/xx328/decanos78/newworldmap.jpg

decanos78
20-01-12, 06:07 AM
So... below is a few pictures of the menus and extra's in C.K.D.RPG... these are all located within a
ring menu, the ring menu is below.

http://i768.photobucket.com/albums/xx328/decanos78/ringmenu.jpg

The Items Screen, YES! there will be golden coins in the game for you to locate :drool:

http://i768.photobucket.com/albums/xx328/decanos78/itemsscreen-1.jpg

The Skills and Magic Screen, daisy IS a playable character, though if you want a challenge, try playing
the game without her. In-game text changes depending on who's in your party also.

http://i768.photobucket.com/albums/xx328/decanos78/skillsandmagicmenu.jpg

The Equipment screen, here you can see things you have equipped, like rings, cloaks, boxing gloves, ect.

http://i768.photobucket.com/albums/xx328/decanos78/equipmentmenu-1.jpg

The status screen, here you can check equipment equipped, your level, other stats also.

http://i768.photobucket.com/albums/xx328/decanos78/statusscreen.jpg

Theres also a save, load, and end game screen... i'm sure you know what those are for.. SO! there's extras for you in this game also that I put in to make the game more enjoyable... take a look below... :v2_dizzy_eek:

A monster journal for you to keep track of monsters/bosses..ect.. this page shows all info on them, useful, YES,
before you ask... thats the first boss encounter you see in this image.

http://i768.photobucket.com/albums/xx328/decanos78/monsterjournal.jpg

A jukebox screen, here you can listen to ALL the music within C.K.D.RPG. There's a slight problem with this
though... it seems i can't figure out how to add music as you come across them, instead they are all in there
from the start of the game, :( ... I will get to sorting that out at a later date ;)

http://i768.photobucket.com/albums/xx328/decanos78/jukeboxscreen.jpg

A mini-quest screen, this shows all mini-quests you have active or completed, the quest with the dot means not
completed, the quests with dizzy like this - :v2_dizzy_thumbsup: - means quest completed. There's also a small
problem with this screen too that will get sorted.. the black border, this will eventually show the map your on.

http://i768.photobucket.com/albums/xx328/decanos78/mini-questscreen.jpg

A Reputation screen, this shows any reputation points you have with, towns, poeple, quests, hidden secrets that
you have found. dungeons.. the point add up to 100 on each bar so there will be a LOT to do in ways of reputation.

http://i768.photobucket.com/albums/xx328/decanos78/reputationscreen.jpg

Lastly.. Achievements screen, this shows up by doing certain things like jump over a log 100 times, have 200,000 silver at one time, find the pirates secret treasure.. ect.

http://i768.photobucket.com/albums/xx328/decanos78/achievementscreen.jpg

Lex_Hedley
20-01-12, 06:29 AM
Wow that looks great!

decanos78
20-01-12, 06:37 AM
LOL... sry for all these update on my first day but tryin to catch you up to speed with what point im at in making
my game, also to show you a few pictures of in-game stuff.. ect.. :drool: nothing like a bit of eye-candy.

So... belows two IMPORTANT pictures as it shows a few extra's built into my game.. like.. reflections in water, dynamic lighting from light sources, even shadows on your character that moves depending on where the light source is coming from, and a favourite of mine... footprints in the sand as you walk that fade away in time :v2_dizzy_eek:

http://i768.photobucket.com/albums/xx328/decanos78/acave.jpg

http://i768.photobucket.com/albums/xx328/decanos78/abeach.jpg

Two pictures of Petuga, a city of sorts.. full of pirates, thugs, and peddlers.

http://i768.photobucket.com/albums/xx328/decanos78/CentralPetuga.jpg

http://i768.photobucket.com/albums/xx328/decanos78/eastpetuga.jpg

decanos78
20-01-12, 06:55 AM
Wow that looks great!

Thanks Lex.. :v2_dizzy_biggrin: I'm working hard on this game.. as the updates show.. it's a project that I shelved a while back that is now being revived again. I'm just picking out random pictures here and there with what i have made so far to showcase my work, from there then it will be mainly text updates with a few pictures here and there.

SO! here is a few pictures I think you all will want to see... Yolkfolk Village.. YAY!.. theres a total of four floors to explore and to collect things, a couple of quests here to do also.

Outside daisy's hut...

http://i768.photobucket.com/albums/xx328/decanos78/daisyshut.jpg

Outside Danny's hut, YES! danny has an appearance in C.K.D.RPG too :oooo:

http://i768.photobucket.com/albums/xx328/decanos78/dannyshut.jpg

Here's danny in his hut with squidgy, his pet.

http://i768.photobucket.com/albums/xx328/decanos78/insidedannyshut.jpg

Top of the yolkfolk village, outside dizzy's hut.

http://i768.photobucket.com/albums/xx328/decanos78/dizzyshut.jpg

Lastly, outside Denzils hut.

http://i768.photobucket.com/albums/xx328/decanos78/denzilshut.jpg

decanos78
20-01-12, 07:13 AM
This is the current city im working on... desert city - "Akabar" it's split into 3 parts in game though this picture shows one whole map, it's not, it's in 3 parts to reduce game lag when all npc's and other things are added in to the maps.
It's taken me the best of roughly 6 hours to make this map, and i just noticed a mistake... lol... one of the houses don't match up, will edit that in a bit .. :drool: In game im debating on wether to add a sand storm effect to the map too to give it that real desert sandy feel, that would'nt take me 2mins to sort out.. :oooo:

http://i768.photobucket.com/albums/xx328/decanos78/akabar.jpg

Lex_Hedley
20-01-12, 07:52 AM
Might as well add the sand if it's easy enough.

The treehouse looks awesome!

Must have taken many days.
Have you got a lot more to do?
Do you finish an area at a time so it's playable or do you do all the map, then the coding etc?

decanos78
20-01-12, 07:54 AM
Right, i'm sure your all wondering what's the battles are gonna be like... well, I'll show you, this updates about battles and what it consists of. The battles are front view just like the old school rpg's, mystic quest legend, earthbound, for example.. so the first picture..

http://i768.photobucket.com/albums/xx328/decanos78/battle1.jpg

When you enter battles, you get speech from each characters in your party, this might change though as it's hard to get battle sentences already made and trying to sort out voices that I think would sound like dizzy, daisy, theodore, and pogie, (though pogies would mainly be grunts, roars, ect.. lol), is hard to come by.. maybe at a later date i might request voice actors for the battle shouts of each. Also when you enter a battle, you get.. FIGHT appear on screen as in the picture above.

http://i768.photobucket.com/albums/xx328/decanos78/battle2.jpg

Okay, as you can see, your players are at the bottom, the enemies are in center screen, top of screen is your option that animate as you chose them, left of the screen is the enemy's hp's.. more enemies there are the more bars appear there.

http://i768.photobucket.com/albums/xx328/decanos78/battle3.jpg

As you fight you will notice speech bubbles appear above your characters heads saying odd little remarks, these are just for something a little extra whilst in battles, see picture above for example. Also whilst fighting, top right of the screen, as you hit you get a combo counter appear, this counts how many times in a row you hit an enemy, get over 2 hit combo, so 3, 4, 5, ect.. and you get extra damage points added onto your next attack round.

http://i768.photobucket.com/albums/xx328/decanos78/battle4.jpg

The Skills menu whilst in battle is available too for spells, attacking skills, and so forth.

http://i768.photobucket.com/albums/xx328/decanos78/battle5.jpg

Lastly... Battles will also take place with a darkened tint to the screen if your fighting at night too.

Hope these six updates covers pretty much the basics of the game so far, in total gamplay as in hours you can play up to i've made roughly 3 hours worth of gameplay, thats in a total of 158 single maps so far.. LOL this games gonna be HUGE! :v2_dizzy_eek:

decanos78
20-01-12, 08:02 AM
Might as well add the sand if it's easy enough.

The treehouse looks awesome!

Must have taken many days.
Have you got a lot more to do?
Do you finish an area at a time so it's playable or do you do all the map, then the coding etc?

That treehouse took me about a week, that was without adding in the characters, quests, chatting scenes.

I basically map 1 area, like yolkfolk village, then add in the text, characters, quests. Atm im now mapping akabar city but that city comes WAY later on in the game once you get your ship and the world map becomes open for you to explore.. im aiming for atleast 100 mini-quests besides the main quest, there's also a sub main quest where you have to save 4 elemental godesses, tho this is not a must do to finish the game. Atleast 10 main dungeons, then maybe 5 hidden dungeons, it'll all come together, it's just sometimes it's difficult finding the resources I need.. like sprites, battle backgrounds.. ect.

Adz.M
20-01-12, 03:03 PM
Great to hear from you again :) Screenshots looks great. :cool:

decanos78
20-01-12, 03:16 PM
Great to hear from you again :) Screenshots looks great. :cool:

thanks Adz.M. ... good to be back and getting this game up and running again, a LOT more has been done to this game since i first posted about it a while ago.. battles have changed, graphics on maps look better, more things added into the game to make it better.. better music.. and over 150 maps now, when then I think i only had about 40odd maps done, which was probably about 35mins of gameplay.

Meph
20-01-12, 03:24 PM
Neat.



Not keen on the 'fight' screen but the rest looks great.

decanos78
20-01-12, 05:53 PM
Neat.



Not keen on the 'fight' screen but the rest looks great.

the FIGHT screen? you mean the screenshot thats got the battle screen with FIGHT on it.. or the battle scenes in general as in front view old school..? if you mean the fight screens in general it would'nt be much of an rpg if it did not have battles in it.

Tho i will say you just gave me a good idea.. once this version is completed, I will do another version, non-battle edition, for the more true to dizzy style too, this would only consist of me removing the battles from each map which is nothing and replacing a few mini-quests that needs you to fight monsters for an item. Oh yeah.. and replace the monster journal with something else.

That could be done within a week once this versions complete.

Thanks for your feedback though :)

Meph
21-01-12, 06:29 PM
Dizzy fighting a human looking characters just doesn't look right too me.

frogandhat
21-01-12, 09:19 PM
:v2_dizzy_jawdrop:WOW, this is looking amazing. So are you writing it all from scratch, or using some kind of RPG authoring system? Either way, there is obviously a lot of work going into this. Good luck with it.

Grandad
22-01-12, 08:10 AM
Dizzy fighting a human looking characters just doesn't look right too me.

But Zaks is humanoid and technically Dizzy does 'fight' with him although mainly by clever defensive moves against his lightning bolts. Perhaps Dizzy will have a devastating 'kick them in the shin' or 'nut them in the goolies' move in this rather wonderful looking game:dizzy_rolleyes:

decanos78
23-01-12, 10:09 PM
:v2_dizzy_jawdrop:WOW, this is looking amazing. So are you writing it all from scratch, or using some kind of RPG authoring system? Either way, there is obviously a lot of work going into this. Good luck with it.

Hi frogandhand, im using a programme called .. Rpg Maker XP .. by enterbrain.


But Zaks is humanoid and technically Dizzy does 'fight' with him although mainly by clever defensive moves against his lightning bolts. Perhaps Dizzy will have a devastating 'kick them in the shin' or 'nut them in the goolies' move in this rather wonderful looking game:dizzy_rolleyes:

Hi grandad, your correct, zaks, IS a humanoid figure, this is also one reason why im using humanoid battlers.. because also in the dizzy games there's also the pirate blackheart in the original crystal kingdom dizzy, (part 2), ^^ .. and also the shopkeeper in a few others, not to mention the prince, the king and princess also.

Meph
24-01-12, 03:29 PM
They were humanoid but they weren't out of character with the rest of the game.

decanos78
26-01-12, 02:06 AM
Okay so been busy so far.. finished mapping ALL of Akabar.. this includes..

North akabar, central akabar, southern akabar, the camel ranch.

then the interior houses of akabar..

Akabar prison, Akabar Bazaar, Sheikh abdula's house, fortune tellers house,
six other interior houses too.

Started to add in npc's inside houses, but not doing anything else now on this
city until I actually get to this point in the game.

I've taken on-board what meph said in his above post..


They were humanoid but they weren't out of character
with the rest of the game.

And I have came up with these as the answer.. more cartoony, chibi style for
humanoids, what do you think?

http://i768.photobucket.com/albums/xx328/decanos78/PirateCharacterSheet.png

http://i768.photobucket.com/albums/xx328/decanos78/Pirate2.png

http://i768.photobucket.com/albums/xx328/decanos78/Pirate1.png

http://i768.photobucket.com/albums/xx328/decanos78/CaptainCharacterSheet.png

http://i768.photobucket.com/albums/xx328/decanos78/CaptainBattler.png

AND... here's a pic of a battle with them in so you can compare them..

http://i768.photobucket.com/albums/xx328/decanos78/NewHumansPic.jpg

Meph
26-01-12, 02:14 PM
Well i think they look much better but dunno what othrers think.
:cool:

decanos78
26-01-12, 05:28 PM
Okay, so after showing you the world in a previous update I have now integrated the map
finally into the game with the mode of transport that you will use. Not every place will be
available or shown on map when you get the option to use the airship, instead these will
have to be unlocked either by following the games story or in some cases by completing
certain mini-quests, monster hunts, or finding secret areas.

The markers glow on map and all mean a different thing,

yellow = An area unlocked but you are not able to land there as your ships a boat and
needs to land in water.

Blue = These markers represent dungeons found, again, you will not be able to land on
these either as usually these dungeons are underground.

Red = These are landable markers, usually found about the port areas of places/cities/towns.

http://i768.photobucket.com/albums/xx328/decanos78/integratedworldmap1.jpg

http://i768.photobucket.com/albums/xx328/decanos78/integratedworldmap2.jpg

Enjoy!

decanos78
27-01-12, 05:03 AM
Okay, last update of the week as I work weekends.. a few more map pics for you
to take a look at.. starting with a small forest path area that leads into the farming
fields of "Farmer's Mantle".

http://i768.photobucket.com/albums/xx328/decanos78/forestarea.jpg

One of the area's of "Farmer's Mantle"... (sry for the blue lines those are where i
copy and painted the pics together as its a pretty large map)... okay.. so the water
wheel and the windmill are actually animated, those turn, and the water twinkles in
the sunlight along with the smoke moving out of the chimney stack too.

http://i768.photobucket.com/albums/xx328/decanos78/farm1.jpg

Exit to the right of the above map and you come to the "Orchard".

http://i768.photobucket.com/albums/xx328/decanos78/theorchard.jpg

Go north of the first picture and you come to another part of "Farmer's Mantle", Again..
the npc's are animated, so the farmer's do actually look like they are digging, and the
woman is actually sweeping dust from the floor.

http://i768.photobucket.com/albums/xx328/decanos78/farm2.jpg

Go north of the above pic and you end up climbing a small mountain full of windmills.
(sorry this pic aint that good.. its cos it was to much of a pain to use paint, so i just
took the pic from the rpg editor, so it won't show the windmills, npc's.. ect.. i'm sure
you can use your imagination tho).

http://i768.photobucket.com/albums/xx328/decanos78/farm3.jpg

So That's it for this weeks updates.. more will be coming next week. :v2_dizzy_yahoo:

decanos78
27-01-12, 03:20 PM
Okay so I had A little spare time today so I made these.. In the original C.K.D. it's split into four
parts, yolkfolk village, blackhearts pirate ship, the desert, and the ice palace.. so I made these
ready to put into my game.. though after I finished I realised that after a certain point in my game
the world becomes an open world so you can pretty much travel anywhere you like, so trying to
input these at certain points into the game mite be a tad tricky trying to find places to split the game
up into parts.. well.. I'll let you lot decide over the weekend wether I should put them in or not..
here they are.

http://i768.photobucket.com/albums/xx328/decanos78/PART1-YolkfolkVillageNew.jpg

http://i768.photobucket.com/albums/xx328/decanos78/PART2-blackheartsPirateShipNew.jpg

http://i768.photobucket.com/albums/xx328/decanos78/PART3-DesertIslandNew.jpg

http://i768.photobucket.com/albums/xx328/decanos78/PART4-IcePalaceNew.jpg

They are VERY similar to the ones in C.K.D. .. I tried to keep them like that on purpose if your wondering.

Enjoy and have a good weekend.. :v2_dizzy_yahoo:

Bag of Magic Food
30-01-12, 07:23 AM
Ah, now that interests me. I know that many players considered it a weakness of Crystal Kingdom Dizzy that you couldn't go back to earlier levels to explore some more, but instead basically played four short games independent of one another, so it will be fun to see a version of the story where backtracking is possible.

decanos78
31-01-12, 06:23 AM
Ah, now that interests me. I know that many players considered it a weakness of Crystal Kingdom Dizzy that you couldn't go back to earlier levels to explore some more, but instead basically played four short games independent of one another, so it will be fun to see a version of the story where backtracking is possible.

Not will it be only possible to backtrack, it will be a MUST to backtrack at points in the game.. for example you have to fix a ship to make it sea worthy, so you have to get an "axe" frm a shop, then travel back to the 1st place you start in and there you can chop down trees for "tree logs". From the logs then you will have to get someone to make planks for you, once you have the planks, you can then head all the way back to the town and hand them in..well, not until you found a few other items, like a hammer and a load of nails.

The axe is a tradeshop item, the trader wants "slime cores", to get them u ave to kill slimes, they drop them randomly... only then can you get an "axe" to be able to get "logs".

There's a LOT of thought going into quests for items and so forth that will make the game challenging. What I have also done is a shop that sells speed boots, these make you move faster when equipped so you will be able to backtrack to areas quicker, though these boots are expensive to buy .. lol

decanos78
08-03-12, 01:16 PM
Okay, been just over a month since my last update, missed two weeks as I was ill
and not too happy about losing that time, unfortunatly it could'nt be helped. So..
here is an update on what I have done since my last update.

Finally got my rain effects up and running as you will see in the pictures below.

Got a few new maps done.

Most of the time was scripting in the story though, making sure it all ties together
and making sure there's no crashes whilst playing.

Got "Wychhaven's" gained reputation points up from 10% to now 50% in side-quest
rewards, storyline rewards, another 10 side-quests put into that area and then it will
be 100% complete for that area.. ^^

Completed scripting the story in "Farmers Landing" that introduces you to the main bad
guys of the game, kinda like a small cinematic interval, which you also can see in the
pictures below.

Came up with a really sneaky way of opening that door in the "Old Temple" photo, the girl gives
you a clue on how to open it, but it won't be that easy.. that took me 3 days to get working right...
>.< ..... much longer than I had hoped it would have taken, oh well, it's done now.

Sorted out a script problem that was causing the logo screen of the game to stop the title screen
music from playing straight away when it swapped from logo screen to title screen, (that was driving
me INSANE!... I was punching my wall at one point.. lol).

Added a few more side-quests.

At one point I was using a particles effect script to make the game look more flashy with spells, lighting,
ect... but it was causing other scripts to malfunction, nothing I could do with that, so I had to remove the
particle script for good then go right through the game and remove ANY coding that used the particle effect
engine.. which I was not very happy about.. but managed to sort out ANOTHER way to have dynamic lighting,
so street lamps ect.. light up in the night and switches off at day-light.

Errrr... I think that's about it... don't seem quite alot but trust me it's alot when using the game maker im using,
so i'll just post 4 pictures also for you with a few notes below them so you can see rain effects, and few new maps.

http://i768.photobucket.com/albums/xx328/decanos78/raineffects.jpg

Okay, above you can see the rain effect falling, that's set at pretty heavy falling, as rain hits the floor it
makes like a circular splash effect too.

http://i768.photobucket.com/albums/xx328/decanos78/atopamountain.jpg

Here it's raining at a much lighter rate, but still the same effect as it hits the floor, with rain effects also in the
background playing over the area music.

http://i768.photobucket.com/albums/xx328/decanos78/TheOldTemple.jpg

Picture of "The Old Temple" with even more lighter rain effect, your able to walk behind the waterfalls in this
section, ah just thought, I also edited the waterfall tiles so you could see through them and walk behind them,
that only took me bout an hour to sort out though, Last picture.....

http://i768.photobucket.com/albums/xx328/decanos78/SummonersLedge.jpg

This is a picture of part of the cinematic clip that introduces the 5 main badguys of the game, the guy in the
picture is "SHAYDE", demi-god of Darkness, this clip happens just as you enter "Farmer's Landing". The plan
with these guys for the moment is they will be trying to stop you from releasing the elementals from their
captors, at this point of the game you've saved one elemental and nearing your second... so, wether or not
you'll get to battle one of them at the ssecond elemental is undecided for now.

Remember though.. the elemental story.. is a side story that you don't HAVE to follow if you don't want to
as this story's totally off from the main storyline quest to fnd the 3 crystal kingdom items, but doing it will
help you greatly in the ways of battles, and getting EVERYTHING in the game.

DizzyFanUK
11-03-12, 11:44 AM
OMG!!! This is epic.

You've merged so many different styles from all your favourite games into one - with Dizzy as the hero!

I've never seen a Dizzy game like this before - it's truly an inspiration.

For this genre, this is the first time a Dizzy game on this scale has ever been attempted

Good luck with the rest of your build - I'm very much looking forward to this

:tup:

decanos78
13-03-12, 12:28 AM
Thanks DizzyFanUk... unfortunatly though as I'm the only person working on this game it's going to be a while before it get's released.

If anyone is interested in using the 4 parts pictures I made if they are also making a crystal
kingdom dizzy game/remake using any programme and can import them into their game,
your more than welcome to use my ones i've made above.. I've decided i'm NOT going to
split the game up into parts like the original, I'm going to keep it as a full world version.

Just let me know tho, and maybe credit me ^^ lol

decanos78
15-03-12, 09:20 PM
I had like a spare hour or two to waste so instead of lazing about I decided
to make an FMV Teaser Trailer of Crystal Kingdom Dizzy RPG, so give it
a watch and tell me wot u think for a teaser :v2_dizzy_tongue2: the videos
only on for just over a minute.. but I think it's not bad for a few hours work.

Enjoy!

http://i768.photobucket.com/albums/xx328/decanos78/th_CrystalKingdomDizzyRPGTeaserTrailerFMV.jpg (http://s768.photobucket.com/albums/xx328/decanos78/?action=view&current=CrystalKingdomDizzyRPGTeaserTrailerFMV.mp4 )

decanos78
20-03-12, 03:05 AM
gather no-one likes my teaser fmv trailer I made then :( lol

DizzyFanUK
20-03-12, 06:43 AM
Would be good to see some gameplay footage :)

decanos78
20-03-12, 02:43 PM
Would be good to see some gameplay footage :)

haha.. yeah.. this vids just a teaser of fmv cuts that im thinking bout putting into my
game, just at the moment im working on summit thats gonna be AWESOME and im
sure people will luv it in game as something extra you can do. I'm hoping to get it
complete by the weekend so I can up some pictures of it, it just involves a lot of time
cut & paste and editing pictures to use.. >.< so time consuming... lol

Adz.M
20-03-12, 03:46 PM
gather no-one likes my teaser fmv trailer I made then :( lol

I can't even find it :v2_dizzy_confused2: , do you have a link?

EDIT: Never mind, the mp4 just appeared on one of your posts :embarassed: It looks good :)

Jabie
20-03-12, 06:03 PM
Wow. It looks incedible. A bit like Zelda meets Dizzy with a splash of Final Fantasy. When you finish it, let tigsource know.

decanos78
20-03-12, 06:52 PM
Ok.. this is work in progress, i've not implemented it into my game yet but rather made it
in a new project.. once its fully complete and bug free then i will transfer it into "CDK-RPG".

SO! you'll recognise this mini-game as a side game from final fantasy 8... I took the idea
and have made a dizzy version of it, with CDK-RPG cards.. (with a few special cards).

Known bugs - Once you lay a few cards down if you keep pressing UP it removes the cards
and will craash the game, so that needs to get sorted.. ^^

Below is a few screenies for you to take a look at, ignore the ff8 mob cards, these will eventually
be replaced with in-game cdk-rpg monsters, and the backboard will also be changed too.

You will play the game by standing next to NPC's and pressing "S" it will activate the game for
you... showing you the current rules, ect..

http://i768.photobucket.com/albums/xx328/decanos78/card1.jpg
card selection confirmation

http://i768.photobucket.com/albums/xx328/decanos78/card2.jpg
game in progress, laying cards on board, elemental cards and spaces, score.

http://i768.photobucket.com/albums/xx328/decanos78/card3.jpg
select your winning card and this will be kept also for you to use in another game.

http://i768.photobucket.com/albums/xx328/decanos78/card5.jpg
select your winning card and this will be kept also for you to use in another game.

http://i768.photobucket.com/albums/xx328/decanos78/card4.jpg
The cards menu.. pressing "S" away frm NPC's will open up your cards menu.


Well.. hopefully you will enjoy this mini-game as much as I did in f.f.8 .. that's
one of the reasons I decided to add it into my game too.. there's a couple of new
things to this version too..

1. A new rule - CROSS - this will turn cards over from the otherside, from the border side..

2. A 2 player option - you can play against your friends, only thing with this is you can see
eachother's cards.

3. An option to play for game currency, (not sure if I will use this option).

decanos78
27-03-12, 03:23 AM
AWESOME NEWS Yolkfolkians..

I've employed a musician to make original music for my game,
she's a talented musician who wants to make a living out of making
music for games so i've agreed to pay her for her time and original
music scores, her names Jasmin Cooper.

She's made quite a few songs for other programmer's games so she's
been around for a while now and her music is pretty awesome, just
take a listen to some of her songs shes created. She's got her
work cut out for her as she's probably looking at atleast making 50+
original scores for CDK-RPG.

http://www.newgrounds.com/audio/listen/337058

http://www.newgrounds.com/audio/listen/412589

She's very excited to be onboard with this project and she can't wait
to play this game when it's completed and see how her musics been
used, I'm totally excited too.. the 1st EVER "Dizzy OST album", (or
atleast I think it is), in any case, it will be an awesome album with
MANY different sounds of music.

ANOTHER insentive to hurry and get this game finished ^^ (well.. not
hurry that much, dnt want the game to seem rushed, I want it to be a
Dizzy game like NO OTHER! for all to enjoy). Off to sleep now, not long
got off MSN after spending just over 2 hrs chatting to her on msn as
she lives in America, talking about music types, swapping music ideas,
listening to some of her demos, me sending her some music to work with
for ideas..

PRODUCTIVE EVENING! wel.. morning.. LOL

Adz.M
27-03-12, 02:24 PM
Sounds pretty good. :) Can't wait to hear what the music will be like. :)

Dizzy9
27-03-12, 05:19 PM
You are willing to pay real cash for music for use in free(hopefully) game?
Hats off to you, sire.:v2_dizzy_clapping:
That sample music form newgrounds sounds really good.I can't wait to hear it in game ;)

decanos78
28-03-12, 02:18 AM
You are willing to pay real cash for music for use in free(hopefully) game?
Hats off to you, sire.:v2_dizzy_clapping:
That sample music form newgrounds sounds really good.I can't wait to hear it in game ;)

Those 2 examples.. were 2 she made for another game i think or just 2 she made, those wont be
in my game as i want ALL original songs that havent been uploaded anywhere that other people
has downloaded to use in their own projects... but YES, the game WILL be free...

im looking into also a way to compress the music.. you see atm.. when you compress a game using
rmxp.. it don't compress the music.. so people would be able to take the music out and use it.. that
will probably be the VERY last thing I do before the game gets a FULL release.

Im also planning a short gameplay demo also, so people can see how it plays, theres still bugs that
will need to be sorted out.. like the jump button, if you press it once and hold it down dizzy keeps
spinning around and it makes his graphics look wierd if you move left and right, but those will get sorted
at another point.. more than likely it'll be up to the point just before you enter, the 1st major city.

so you'll get to play around in the yolkfolk village, the 1st dungeon - sunken caverns, and 1st boss, also the
slime beach caverns, oh and you'll learn the story behind the sub story - the elementals.

decanos78
28-03-12, 08:22 PM
SUPRISE!

this wasnt really planned, thought id take a break away from the gamemaking today
so put together a demo of the first few areas of my game, hope you enjoy..

The links on page 1 on the first post.

leave comments on what you think.. please make sure you READ all the demo post
info on page one before you play.

Thanks & enjoy!