Lex_Hedley
01-01-12, 10:41 AM
Hi all,
Just thought I'd ask for a little help with creating a game.
Clearly planning and structure is key which is probably why I've never completed one :P.
What are everyone's methods.
do you write the story first.
draw the map
add the puzzles
Is it better to work a room at a time and fully complete everything then move to the next?
I guess everyone works differently so probably too broad a question...
I'm sure Delta you posted a list of puzzle ids etc showing your planning for a game once, can't seem to find it.
Mat_Dizzy
01-01-12, 10:49 AM
I'm not a Dizzy Age programmer so I might not be much help - but the best thing to do is to always draw the map by hand on graph paper. This is what the Oliver Twins used to do, and as far as ordering your planning goes, personally I would draw the map environment out first, either adding puzzles and items as you go or once you've finished. It really lies down to personal preference, just as long as the planning is there and you don't jump straight into a project. It's too easy to do that (which I always fall victim to) and the game won't be as good as it could have been!
If I were you though, I'd certainly get in touch with Delta, that man knows what he's talking about when it comes to game making! Sorry I couldn't be anymore help! Good luck with your project and keep us updated :cool:
Yeah, the first thing to say is that everyone is different. What works for one may not work for others, and everyone finds their own way of working that they're happy with.
In my classic games, A 'concept' usually pops into my head first, which I then think about for a while, before I put anything down on paper (or computer). This 'concept' doesn't have to be a story, it could be part of the map, or a sequence of puzzles, or anything really.
Once I have a rough idea where to start with it, I'll usually start drawing the map first (in the editor, although sometimes I'll make a rough sketch by hand first). I'll have a notepad document to put any ideas (for puzzles, detail, items etc) into, and I usually find that drawing more of the map helps fuel more puzzle ideas, which can in turn help me expand on ideas for the map.
Personally I have to use a notepad document to keep track of all the IDs I use, so that I can see at a glance what something is, and to ensure I don't use the same ID twice. I also write down all the puzzles too, then later sort them into order to ensure there's no logic loops in there (e.g. use item A to get item B, use item B to get item C, use item C to get item A).
I know Meph has said that he just uses scraps of paper lying around though! :v2_dizzy_crazy:
I found the post you were talking about:
I'm posting below the notes I made (always in notepad) for both Dreamworld Dizzy (my second game, back in 2007), and for Mystic Forest Dizzy (my last game). Posting notes for games separated by 4 years allows you to see the evolution of what I did and how I used notes. (You might also learn a few new things about MFD ;) )
I used to write two separate files, one for ID notes, the other for the solution. This can be seen in the text for DWD below. Later on I started combining them all into one set of notes, and you'll see that there's a lot more detail in the MFD notes, which was partly because the game was more complicated, but it also allowed me to keep track of things.
As the notes were meant solely for my own use, you might struggle to work out what some bits are for. Ask me if you would like to know. :)
Dreamworld Dizzy Notes:
Items:
Item: Use on: Get from:
1000 'Drink Me' Potion rabbit hole dora
1001 'Eat Me' Cake escape from wonderland before wonderland exit
1002 An Oar raft past guilotine
1003 Aqualung water after wonderland exit
1004 Powerpill water plug Aslan
1005 Cross castle ghosts chapel
1006 Fire Extinguisher Main Fire Haunted Room
1007 Bible evil Dizzy Denzil
1008 Spanner Rear portcullis switch left of castle in clouds
1009 Telekinesis Potion front portcullis Grand Dizzy
1010 Empty Potion Bottle Drinking the potion
1011 rusty key wardrobe sea shore
1012 Lead Piping Pipe Laputa Person
1013 Grand Dizzys Bag Grand dizzy Grand dizzys hut
1014 Carry Bag hold more objects evil dizzy
1015 Toothpaste Cheshire Cat professor
1016 Outboard Motor Trees Denzil dozy
1017 A Brain Suit of armour Dylan
1018 Gold Spray Bottle Teleporter 1+2 BL of village
1019 Blue Spray Bottle Teleporter 7+8 Alice
1020 Green Spray Bottle Teleporter 5+6 Reverse suit of armour
1021 Red Spray Bottle Teleporter 3+4 Mario world
1022 Rope Laputa Person reverse chapel rope
1023 Cage Pogie beyond transporter 7+8
1024 Building Kit Mirror room dungeon flames
1025 A Pail of water dungeon flames well
1026 Stick with Woodworm Fire Base man in narnia
1027 Spade dylan TR of village
1028 Fluffleade Pogie TL of village
1029 Sleep medicine Dozy Evil dizzy screen
1030 Dagger Reverse Chapel Rope flooded room
1031 loaf of bread Alice on desert island
1032 Umbrella rain drops in basement beyond transporter 3+4
1033 Bearskin Hat Man in narnia far right turret
1034 An Official Pardon Guilotine Skeleton in basement
1035 Magnet skeleton in basement Suit of armour
1036 De-magnetising Kit suit of armour bottom of basement
1037 Bottle of Milk Mad Hatter castle back door
1038 Key daisys prison laputa king
1039 History of Maths Book Laputa King Library
1040 Crank Handle Water Denzil Aslan
1041 Torch handle Witch mad hatter
1042 Plumbing Book Pipe Library
1043 Slice of tart Queen of Hearts quarry dylan
1044 Love Daisy queen of hearts
1045 Book of matches torch cheshire cat
1046 Crown Aslan witch
1047 Pickaxe Quarry dylan water denzil
1048 Quill Professor beyond transporter 3+4
1049 Flippers House Daisy Lobster
1050 Large Egg Reverse Troll volcano
1051 Spear Lobster top of Laputa
1052 Toto Game Start Game Start
1053 Medal Aslan Main Staircase
1054 Caged Pogie Dora ML of village
1055 Mustard Dining Room Plumber land
1056 Candlestick L of reverse castle
1057 Plum basement cave
1058 A Jack Pail of Water Wonderland
1059 Stone Block Medal Room far right tower
1060 'Under the bridge' song Moat Bridge Another cave
1061 Large Egg egg crusher next to 1st pipe
1062 Bag of stones desert island troll in reverse castle
Red herrings:
1500 Dynamite Dylan TR of ice castle
1501 Mug Mad Hatter past the sea
Hiding Zzz's:
1900 Crystals
1901 Logs
1902 Block
1903 Bricks
1904 railing
1905 railing
1906 railing
1907 railing
1908 chair seat
1909 sword handle
1910 railing
1911 railing
1912 railing
1913 railing
1914 leaves
1915 leaves
1916 window frame
1917 block
1918 pipe
1919 grass
1920 grass
1921 grass
1922 grass
1923 grass
1924 grass
1925 bark
1926 bark
1927 tile
1928 tiles
1929 switch
1930 bark
1931 straw roofing
1932 roots
1933 flywheel
1934 Rare Sea Plant
Action Items:
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016 Rabbit Hole Teleporter
2017 Row Mat
2018 Raft
2019 Oar
2020 Bucket Mat Bottom
2021 Bucket Mat Top
2022 Rope
2023 Bucket
2024 BC Block1
2025 BC Block2
2026 Collide Mat
2027
2028
2029 Narnia transporter
2030 Narnia transporter 2
2031 Water level
2032 BC Water
2033 BC plug
2034 BC chain
2035 Trigger
2036 Flame
2037 Flame
2038 Ghost Object
2039 Ghost Object
2040 waypoint
2041 waypoint
2042 waypoint
2043 waypoint
2044 Back Portcullis
2045 Switch
2046 BC Portcullis Block
2047 Front Portcullis
2048 Switch
2049 BC Portcullis Block
2050 Trigger
2051 Trigger
2052 BC Wardrobe Door
2053 BC Door Block
2054 Castle Fire
2055 Castle Fire
2056 Castle Fire
2057 Castle Fire
2058 Castle Fire
2059 Castle Fire
2060 Castle Fire
2061 Castle Fire
2062 Castle Fire
2063 Trigger
2064 Pipe trigger down
2065 Pipe trigger up
2066 BC Sleeping dozy
2067 BC Dozys ZZZs
2068 Woodworm Trigger
2069 BC Floor
2070 Magnet Trigger
2071 Skeleton Trigger
2072 Skeleton
2073 scroll
2074 L Chain
2075 R Chain
2076 Guilotine
2077 rope
2078 waypoint
2079 waypoint
2080 Fluffleade Trigger
2081 Basement Fire Trigger
2082 Basement Fire
2083 Basement Fire
2084 Basement Fire
2085 BC Building Block
2086 BC Building Block
2087 BC Building Block
2088 Trigger
2089 Mirror Transporter
2090 Reverse Transporter
2091 Reverse Suit of armour
2092 Lobster
2093 Lobster Trigger
2094 Reverse Rope Trigger
2095 BC Thin Rope
2096 BC Rope
2097 BC Rope Pulley
2098 Water death status trigger
2099 Trigger for
2100 BC Medal Block
2101 Jack Water Trigger
2102 Trigger for
2103 BC Daisy prison door
2104 Trigger for
2105 Cheshire cat
2106 BC Grin
2107 Trigger for
2108 BC Torch in castle
2109 Flame
2110 BC Exit Block
2111 BC New Cloud
2112 BC New Cloud
2113 BC New Cloud
2114 BC New Cloud
2115 BC New Cloud
2116 BC New Cloud
2117
2118
2119
2120 village lift 1
2121 lift switch 1
2122 village lift 2
2123 lift switch 2
2124 BC end sleeping dizzy
2125 BC end Zzz's
2126 'Curiouser' Mat
2127 Cluedo mat
2128 Cluedo Zzz
2129 BC Col. Mustard
2130 BC Dagger
2131 Moatbridge trigger
2132 Chest trigger
2133 trigger for
2134 egg crusher
2135 chain
2136 BC blocker
2137 crush trigger
2138 BC new blocker
2139 nest trigger
2140 BC egg in crusher
2141 black
2142 BC jump blocker
2143 nest Zzz
2144 Trigger for
2145 BC rock
2146 BC fire blocker
2500 Shrink mat
2501 Shrink mat 2
2502 BC Block for shrink
2600 evil Dizzy
2601 BC Blocker
2602 Trigger
2700 Ending Daisy
2701 Ending Grand Dizzy
2702 Ending Dora
2703 Ending Denzil
2704 Ending Dozy
2705 Ending Dylan
Baddies:
Sea:
3000 Squid
3001 waypoint
3002 waypoint
3003 small shoal1
3004 waypoint
3005 waypoint
3006 small squid
3007 waypoint
3008 waypoint
3009 large fish
3010 waypoint
3011 waypoint
3012 kickfish
3013 waypoint
3014 waypoint
3015 small shoal2
3016 waypoint
3017 waypoint
3018 large fish2
3019 waypoint
3020 waypoint
Castle Basement:
3021 Small shoal 1
3022 waypoint
3023 waypoint
3024 Small shoal 2
3025 waypoint
3026 waypoint
3027 Small fish 1
3028 waypoint
3029 waypoint
3030 small fish 2
3031 waypoint
3032 waypoint
3033 Small fish 3
3034 waypoint
3035 waypoint
3036 Large fish
3037 waypoint
3038 waypoint
3039 Bat 1
3040 waypoint
3041 waypoint
3042 Bat 2
3043 waypoint
3044 waypoint
Reverse castle:
3045 Bat 1
3046 waypoint
3047 waypoint
3048 Bat 2
3049 waypoint
3050 waypoint
3051 Bat 3
3052 waypoint
3053 waypoint
3054 web
3055 Spider 1
3056 waypoint
3057 waypoint
3058 web
3059 Spider 2
3060 waypoint
3061 waypoint
3062 web
3063 Spider 3
3064 waypoint
3065 waypoint
3066 web
3067 Spider 4
3068 waypoint
3069 waypoint
treehouse:
3070 web
3071 Spider 1
3072 waypoint
3073 waypoint
3074 web
3075 Spider 2
3076 waypoint
3077 waypoint
3078 web
3079 Spider 3
3080 waypoint
3081 waypoint
3082 web
3083 Spider 4
3084 waypoint
3085 waypoint
3086 web
3087 Spider 5
3088 waypoint
3089 waypoint
3090 web
3091 Spider 6
3092 waypoint
3093 waypoint
Others:
3094 Large Bird
3095-3104 waypoints
3106 Small Bird
3107 waypoint
3108 waypoint
3109 waypoint
Dangers:
4000 ice castle drop
4001 ice castle drop
4002 ice castle drop
4003 ice castle drop
4004 ice castle drop
4005 ice castle drop
4006 ice castle drop
4007 ice castle drop
4008 ice castle drop
4009 ice castle drop
4010 ice castle drop
4011 ice castle drop
4012 ice castle drop
4013 ice castle drop
4014 ice castle drop
4015 ice castle drop
4016 ice castle drop
4017 ice castle drop
4018 ice castle drop
4019 ice castle drop
4020 ice castle drop
4021 ice castle drop
4022 ice castle drop
4023 ice castle drop
4024 ice castle drop
4025 ice castle drop
4026 ice castle drop
4027 basement drop
4028 basement drop
4029 basement drop
4030 basement drop
4400 bubbles
4401 bubbles
4402 bubbles
4403 bubbles
4404 bubbles
4405 bubbles
4406 bubbles
4407 bubbles
4408 bubbles
4409 bubbles
4410 bubbles
4411 bubbles
People:
5000 Grand Dizzy
5001 Dylan
5002 Dozy
5003 Denzil
5004 Mr Tumnus
5005 Alice
5006 Pogie
5007 Dora
5008 Troll trigger
5009 Aslan
5010 Laputa Man
5011 Laputa King
5012 Professor
5013 Mad Hatter
5014 Water Denzil
5015 Quarry Dylan
5016 Queen of Hearts
5017 White Witch
5018 Daisy
5019 Playing Card
5020 Troll collide
Scrolls:
6000 volcano
6001 down rabbit hole - shrink credit
6002 haunted room
6003 ice castle
6004 ice water
6005 sea of tears
6006 next to castle - dreamworld credits
6007 exit of wonderland
6008 first transporter item disappear
6009 yellow brick road
Titles:
7000 BC Magical Forest
7001 BC Enchanted Castle
7002 BC Narnia
7003 BC Wonderland 1
7004 BC Wonderland 2
Music Tiles:
8000 between castle and forest (castle side)
8001 between castle and forest (forest side)
8002 between castle and beach (castle side)
8003 between castle and beach (beach side)
Dreamworld Dizzy Solution:
To Do:
ask Alex - code 'reverse' dizzy
ask Alex - code cheshire cat fader
Get from Forums - code health bar FX
P = Item Placed in position on Map
A = Coded to get Access to item
C = Coded to get past puzzle
Access/complete:
1 PAC-Gold Spray bottle (1+2)
1 PAC-Bag to Grand Dizzy
1 PAC-Spade to Dylan
1 PAC-Sleep medicine to dozy
1 PAC-Outboard motor to Denzil
2 PAC-Bible colide with Evil Dizzy
3 PAC-Telekinesis potion on Front Portcullis
3 PAC-Cross on ghost objects
1 PAC-Fire extinguisher on Castle Fire
2 PAC-Spanner on rear portcullis
1 PAC-Key on wardrobe
3 PAC-Hat to man in narnia
4 PAC-woodworm on Castle Basement cover
1 PAC-Demagnetising kit on suit of armour
5 PAC-Magnet on skeleton
3 PAC-Official Pardon on guilotine
2 PAC-Oar on raft
2 PAC-Bread to Alice
2 PAC-Blue spray bottle (7+8)
2 PAC-Fluffleade and cage on Pogie
1 PAC-Pogie to Dora
3 PAC-'Drink Me' down rabbithole
4 PAC-Jack on Well
2 PAC-water on basement fire
5 PAC-Building kit on mirror room
4 PAC-Brain on reverse suit of armour
1 PAC-Green Spray bottle (5+6)
2 PAC-Large Egg to reverse troll
4 PAC-Bag of Stones on Desert Island
3 PAC-Second Egg in egg crusher
3 PAC-Block in front of medal cabinet
2 PAC-Medal to Aslan
3 PAC-Pull plug in basement
1 PAC-'eat me' cake out of wonderland
1 PAC-aqualung in water
5 PAC-Spear on Lobster
3 PAC-Dagger on reverse church rope
1 PAC-Rope on Laputa man
3 PAC-Plumbing book on pipe
3 PAC-Pipe on pipes
1 PAC-Red spray bottle (3+4)
1 PAC-Umbrella on drops
2 PAC-Maths book to laputa king
1 PAC-Key on daisys prison
3 PAC-Quill on professor
2 PAC-Toothpaste on Cheshire cat
2 PAC-milk on mad hatter
4 PAC-Torch on wall
2 PAC-Matches on torch
1 PAC-Crown to aslan
3 PAC-Crank handle for water denzil
2 PAC-Pickaxe to quarry dylan
3 PAC-Slice of tart to queen of hearts
2 PAC-Heart to daisy
4 PAC-Flippers on house daisy
1 17
2 15
3 14
4 6
5 3
Total 55
SOLUTION:
-Pick up the Sleep Medicine, and give it to Dozy. Take the Outboard Motor and give
it to Denzil. Take the Bible.
-Find Grand Dizzys Bag and give it to Grand Dizzy.
-Find the Spade and give it to Dylan
-Flick the two green switches, and use the lower lift to access the Strange Gold
Bottle. Use it anywhere to the left of the 'How to get past?' room to disable the
first of the treehouse transporters.
-Carrying the Bible, walk into the Evil Dizzy to destroy him, and collect the bag.
Use the Telekinesis Potion on the Front Portcullis to gain access to the castle.
-Get the Cross from the Castle Chapel, and get the Spanner from clouds outside the
Bell Tower.
-Get the Stone Block from the lower flagpole.
-Carry The Cross when entering the Haunted Room to be able to pick up the Fire
Extinguisher.
-Use the Fire Extinguisher on the fire in the Main Corridor, and use the Spanner
on the Rear Portcullis.
-Use the Old Key on the Strange Wardrobe and give the Bearskin Hat to Mr Tumnus
-Use the Stick With Woodworm on the Fire Base in the Main Corridor.
-Take the De-magnetising Kit from the Flooded Stairwell, and use it on the Magnet
stuck to the suit of armour.
-Use the Strong Magnet to pull the skeleton down in the basement Air Vent, and
take the Official Pardon.
-Use the Official Pardon to get past the guilotine and get the Oar.
-Use the Oar on the Driftwood, and take the Loaf of Bread.
-Give the Loaf of Bread to Alice, and use the Strange Blue Bottle anywhere to the
left of the 'How to get past?' room to disable one of the treehouse transporters.
-Get the Cage and the Fluffleade from the treehouse. Place the Cage in front of
Pogie, and the Fluffleade just past the Cage. Take the Caged Fluffle and give it
to Dora. Take the 'Drink Me' Potion.
-Take the Bottle of Milk. Use the 'Drink Me' Potion in the sunken part of the
ground just past Alice, and walk down into Wonderland.
-Use the Bottle of Milk on the Mad Hatter. Take the Jack and the 'Eat Me' Cake,
and walk left back into the castle. Use the 'Eat Me' Cake to get out, and take
the Aqualung.
-Use the Stone Block underneath the Medal Cabinet, and take the white Medal
-Give the Medal to Aslan and take the Powerpill
-Use the Jack on the Well, and take the Pail of Water.
-Use the Pail of Water on the flames in the basement, and take the DIY Building Kit.
-Making sure you've got the Aqualung, use the Powerpill on the Chains holding the
plug in the basement, and take the Dagger.
-Use the DIY Building kit in the Mirror Room, and jump through the mirror.
-Use the Dagger on the Chapel Rope, and take the Rope.
-Give the Large Egg to the Troll, and take the Bag of Stones,
-Give the Brain to the Tinman, and take the Strange Green Bottle.
-Exit back to the Main Castle using the Mirror in the Mirror Room
-Use the Strange Green Bottle anywhere to the left of the 'How to get past?' room
to disable one of the treehouse transporters.
-Use the Bag of Stones on the left side of the Desert Island to get a lift.
-Give the Rope to the Lift Attendant, and take the Lead Piping.
-Take the 'How To Plumb' Book from the Library, and take the Spear from the top
of Laputa.
-Get another Large Egg from behind a tuft of grass next to the first pipe.
-Use the 'How To Plumb' Book on the first Pipe, then use the Lead Piping on the
Pipe to go down it.
-Take the Strange Red Bottle and use it anywhere to the left of the 'How to get
past?' room to disable the last of the treehouse transporters.
-Take the Quill and give it to the Professor, and take the Toothpaste he gives you.
-Get the 'Maths History' book from the top right of the Library, and give it to
the King. Take the Rusty Key.
-Use the Large Egg on the Egg Crusher, and use the Rusty Key on the door to Daisys
Prison.
-Go back to Wonderland, and give the Toothpaste to the Cheshire Cat. Take the
Matches and the Torch Handle.
-Make sure you have the Umbrella, and put the Torch Handle in the holder next to
the White Witch in Narnia. Light the Torch with the Matches, and take the Crown.
-Give the Crown to Aslan, and take the Crank Handle.
-Give the Crank Handle to Denzil in Wonderland, and take the Pickaxe and give it
to Dylan. Take the Slice of Tart.
-Give the Slice of Tart to the Queen of Hearts, who will give you a Heart. Give
the Heart to Daisy, who will go back to her hut.
-Use the Spear on the Lobster in the Sea, and take the Flippers.
-Use the Flippers on Daisy, and provided you've found all the Zzz's, You'll have
finished the game! congratulations!
Cluedo:
Mustard
Plum
Candlestick
Dagger
Lead Piping
Spanner
Rope
Revolver
Y Mad Hatter Col Mustard Dining Room Dagger CORRECT
Y Grand Dizzy Col Mustard Lounge Spanner no lounge
Y Aslan Col Mustard The Hall Revolver no revolver
Y Denzil Prof Plum Lounge Rope no lounge
Y Mr Tumnus Prof Plum Study Revolver no revolver
Y Playing Card Prof Plum Drawing Room Candlestick no drawing room
Y Dora Mrs White Study Candlestick no white
Y Cheshire Cat Mrs White The Hall Rope no white
Y Troll Mrs White Dining Room Dagger no white
Y Dylan Mrs Peacock Library Lead Piping no peacock
Y Laputa Man Mrs Peacock Drawing Room Lead Piping no peacock, drawing room
Y Professor Mrs Peacock Kitchen Rope no peacock, kitchen
Y Alice Miss Scarlet Library Revolver no scarlet, revolver
Y Tin Man Miss Scarlet Kitchen Dagger no scarlet, kitchen
Y King Miss Scarlet study Spanner no scarlet
rooms:
53 magical forest (up to castle)
27 castle
23 reverse castle
30 past castle
25 castle basement
27 narnia
9 wonderland
25 laputa
219 Total
ZZZ Positions:
2,7 lone zzz
2,9 ideal planting ground grass
2,10 lots of soil
4,5 dylans hut railing
4,6 Lost yet?
4,10 the magical forest railing
5,6 doras hut bark
5,10 A way up
6,5 top platforms railing
6,7 dizzys hut window frame
6,8 platforms leaves
7,7 need a map?
7,8 more platforms leaves
7.9 denzils hut straw roofing
7,10 ledge into the trees railing
8,10 leaving the treehouse grass
9,8 jumping around
9,10 no way past?
10,10 towards the castle bark
11,6 in the clouds
11,8 west turrets
11,8 west turrets Block
11,10 the enchanted castle
11,11 castle moat block
12,1 chapel Chair
12,4 main staircase Railing
12,6 bell tower
12,10 main staircase railing
12,11 the wood store logs
12,13 railway storage
13,1 main staircase railing
13,4 the hall
13,8 main staircase railing
13,9 medal room medal
13,10 main corridor fire
13,13 mid landing bricks
13,15 basement corridors
13,16 Air Pocket
14,0 loft room
14,3 warriors hall
14,6 strange wardrobe in wardrobe
14,7 mirror room sword handle
14,8 The Dining Room Cluedo
14,8 The Dining Room tile
14,14 more stairs block
15,1 turret
15,3 edge of the castle tile
15,4 troll switch
15,11 under the moatbridge
15,14 dead end?
15,16 basement
16,6 Petrified Trees crystal
16,16 leaving wonderland grass
17,10 top of the hill grass
18,11 steep hill
18,16 wonderland woods bark
19,3 at the edge again
19,6 left edge of laputa
20,4 no way down
20,12 the owl and the pussycat
21,3 bottom of the cliff
21,5 roots roots
21,6 lab room pipe
21,7 maths room
21,8 inner workings flywheel
21,9 below decks
21,12 desert island
21,12 desert island in left tree
21,14 middle of the sea bed Rare sea plant
21,16 tea party
22,1 cloud hopping
22,5 exit to the top
23,6 east edge of laputa
23,13 rocks
23,16 queen of hearts grass
24,1 heading up
25,3 rear of the castle
25,12 pipe behind pipe
25,13 italian plumber land
27,13 quarry
Mystic Forest Dizzy Notes and Ideas:
ideas
-----
to doooooo
----------
change main music
Music:
------
Classic:
--------
Main 1 AY Riders (dizzy 4 atm)
Main (Night) 2 AY Riders (darker)
Caves 5 Dizzy 10
Falls 3 Dizzy 3 (change to dizzy 4)
Bar 21 batman
Shop 20 shop from IID
Completed 4 comp from Dizzy 3
intro 22 Trantor
Folk:
-----
Main 12 Gaberlunzie Man 0:27
Main (Night) 14 Robin Hood and the Tanner 1:01
Caves 15 The Duke of Bedford 1:20
Falls 16 The Gypsy Laddie 1:43
Bar 10 Matty Groves 1:29
Shop 13 Henry Martin 1:10 also intro
Completed 11 Lucy wan 0:48
Idle Animations:
----------------
Sleeping/Waking
Yawning
Playing the Big Horn
Twirling the Lasso
Juggling
Straw hat
Story
-----
It's a beautiful sunny day, and Dizzy and the Yolkfolk are playing in the
shallow water at the top of Alto Waterfall.
Suddenly Daisy gets too close to the edge while playing with Pogie the Fluffle,
and is swept over! Dizzy dives after her, almost cracking his shell on rocks at
the bottom, and is swept up on the shores of Lake Inferior, where a Lifeguard
immediately declares the lake off-limits!
Wandering around, Dizzy finds himself in an unfamiliar and eerie forest, with
no sign of Daisy, and no obvious way back.
Help Dizzy to make sense of his new surroundings, find Daisy, and get back home
to sort that Fluffle out!
Solution
--------
after start:
------------
Use the Duster to dust the Oil Lamp - Genie appears
Use the Ship's wheel on the Nelson Memorial - get a Telescope
Give the Telescope to the Accomplice - get a Swimming Certificate
Give the Swimming Certificate to the Lifeguard - get past Lifeguard
past lifeguard:
---------------
Use the Boulder on the Lift - get past Lift
past Lift:
----------
Use Secateurs on Fruit Tree - get Fruit
Give Fruit to the Genie - get a Save Scroll
Give Bar Key to barman (outdoors) - get Bucks Fizz
(DAY) Give Bucks Fizz to Denzil - get Some Gears
Use Gears to fix the clock on the clock tower - get past Clockmaker
past Clockmaker:
----------------
Use the Lighter on the Scientist's fire
(DAY) Use the Venus Fly Trap on Bees Nest - Get the Bee Sting
Give the Lock Pick to the Shopkeeper (outside the shop)
into pub:
---------
Use the Rope on Bottle - get Message in a Bottle
(NIGHT) Give the Message in a Bottle to Denzil - get the Tin of Paint
Use the Tin of Paint on the Eggman - get the Cellar Key
(NIGHT) Use the Cellar Key on the Cellar Trapdoor
Use the Jug in water - get a Jug of Water
Use the Barrel on the Lake - get past the Lake
past Lake:
----------
(NIGHT) Use Fruit on Fruit Bats - get up the waterfall
Use Door Knocker on Jacob Marley grave - get a Blanket
Give Blanket to the Scientist - uses it over fire - Get past Scientist
past scientist:
---------------
Use the Jug of Water on the Scientist's fire - Get Hot Embers
Give Hot Embers to Pip the Blacksmith - Get Sword
(NIGHT) Use the Sword on the Dragon - get past the Dragon
Use the Fishing Net at Verdant Falls - get a Fish
(NIGHT) Give the Fish to the Bear - get past the Bear
Get the Wallet and walk past Oliver Twist's Grave - get a Hankerchief
Give the Hankerchief to the Accomplice - get an empty crate
Use the Crate on Dozy - get Dozy in a Crate
Give Dozy in a Crate to Daisy - get a parrot
(NIGHT) Give the Parrot to the Pirate in the Bar - get some Gruel
Use the Gruel on Oliver Twist's grave - get the Wallet back
(NIGHT) Use Wallet to buy Drink from the bar - get a Drink
Give the Bar Drink to Grand Dizzy - too weak
Use the Bee Sting on Grand Dizzy's Drink - get a Big Horn
Give the Big Horn to General Armstrong Custer - get some Knotted Rope
(NIGHT) Give the Knotted Rope to the Ghost - get Ghost's Bargain
Give the Ghost's Bargain to the Haunted Man - get a Corkscrew
(NIGHT) Give the Corkscrew to the Barman - Get a Bowl
Use the Bowl on the Lonely Goldfish - get Goldfish Bowl
Give the Goldfish Bowl to Dora - get the Water Element
(NIGHT) Use the Climbing Rope on the Hook near the Cave-in
(DAY) Give the Wallet to the Shopkeeper - get a Fine Pen
Use the Fine Pen on the Edwin Drood Grave - get the Fire element
Use the Fire Element on the Plato Clock Tower
Use the Earth Element on the Plato Clock Tower
Use the Air Element on the Plato Clock Tower
Use the Water Element on Plato Clock Tower - Get a Greek Gift
use the Greek Gift on the Trojan's Grave - get playing cards
(NIGHT) Give the Playing Cards to the Shopkeeper - get a Roll of Paper Towels
Use the Roll of Paper Towels on the Diving Board - get a Snorkel
Use the Snorkel in the Lake - get a Fishing Rod
Give the Fishing Rod to Dylan - get Glue Dissolver
Use the Glue Dissolver on the Skull Candle - get a Skull Candle
Give the Skull Candle to the Shopkeeper at the Grave - get shop keys
Use the Metal Detector to find all the Stars
Give all the Stars to the Miner - get the Pickaxe
Use the Pickaxe on the Cave-in - finish game
order to open up areas
----------------------
areas access
----- ------
start 15 screens
Lifeguard 5 screens
lift 2 screens
pub 1 screen
cellar 1 screen
lake 6 screens
clockmaker 9 screens
shopkeeper 1 screen
up waterfall 3 screens
scientist 7 screens
dragon 1 screen
bear 1 screen
Puzzles use/give get notes
-------
200 PACT Horatio Nelson Memorial Ships' wheel Telescope
300 PAC General Custer Grave Little Bighorn knotted rope
400 PAC Edwin Drood Grave Fine Pen fire element
200 PAC Pip the Blacksmith Hot Embers Sword 'in another life i was a gentleman'
400 PAC Jacob Marley Grave Door knocker blanket
PACT Walk past OT grave Wallet Hankerchief wallet disappears from inven when walk past
100 PAC Oliver Twist Grave Gruel Wallet
100 PACT Clock Gears -
200 PACT floating bottle rope message/bottle
200 PAC pirate parrot Gruel
100 PAC shopkeeper (day) wallet fine pen
200 PAC Shopkeeper (night) playing cards paper towels
300 PAC Shopkeeper (grave) skull candle shop keys
100 PAC open shop shop keys metal detector
100 PAC barman (outside) bar key swim cert. different response depending on time
100 PAC barman (bar) wallet drink
300 PAC Barman (bar) corkscrew bowl 'keys are missing - need a corkscrew'
400 PACT goldfish bowl goldfish bowl
200 PACT fruit tree secateurs fruit fruit respawns
200 PACT fruit bats fruit -
200 PACT crossing the lake barrel -
100 PAC scientist lighter -
400 PAC scientist's fire blanket - makes smoke signals
200 PAC accomplice Telescope swim cert.
300 PAC scientist's fire Jug of Water Hot Embers
200 PAC accomplice Hankerchief empty crate sneezes
100 PAC Clock tower air element -
100 PAC Clock tower earth element -
100 PAC Clock tower fire element -
100 PAC Clock tower water element greek gift
400 PAC trojan grave greek gift playing cards
100 PACT lift boulder -
200 PAC dragon sword - (sword once used by st. George)
200 PACT lifeguard certificate -
500 PACT diving board paper towels snorkel (slips and rolls off otherwise)
200 PACT Oil Lamp Duster - Genie appears
100 PACT Genie Fruit Save Scroll
100 PAC Cellar Trapdoor Cellar Keys -
200 PAC Haunted Man Ghost's Bargain corkscrew broods and whinges
400 PAC Ghost Knotted Rope Ghost's Bargain (give a reminder)
100 PAC Miner (stars) Pickaxe
100 PAC Cave-in pickaxe finish game
100 PAC grand dizzy bar drink - 'i need a drink with a sting in the tail!'
300 PAC Grand Dizzy's drink bee sting Little Bighorn
200 PACT daisy Dozy in crate parrot
300 PAC dylan fishing rod Glue Dissolver
500 PACT dozy Crate Dozy in a Crate
400 PACT denzil (nighttime) message/bottle paint says Sting is great
400 PAC denzil (daytime) bucks fizz Gears wants more music
200 PACT dora goldfish bowl Water Element
200 PAC Skull Candle Glue Dissolver Skull Candle
300 PACT Bees Venus Fly Trap Bee Sting
200 PACT Shopkeeper (outside) lockpick -
100 PAC Hook near cave-in Climbing Rope -
100 PACT Fish in Verdant Falls Fishing Net Fish
200 PAC Bear Fish -
100 PAC Jug in water Jug Jug of Water
500 PACT eggman paint key to cellar
points only:
300 PAC Give Metal Detector to Pirate
400 PAC Rock to access secret room
points for secondary 'puzzles'
//75 Give the Lighter to the Blacksmith
//75 Give the Sword to the Pirate
//75 Give the Hankerchief to the Pirate
//75 Give the Barrel to the Pirate
//75 Give the Barrel to the Barman
//125 Give the Parrot to Dora
//125 Give Dozy-in-a-crate to Dora
//75 Give the Juggling Balls to Denzil
//125 Give the Bee Sting to Denzil
//75 Use the Fishing Net on the Goldfish
//75 Give the Bucks Fizz to Grand Dizzy
//75 Give the Jug of Water to Grand Dizzy
//75 Use the Jug of Water on the Dragon
//75 Use the Water Symbol on the Dragon
//75 Use the Blanket on Dozy
//125 Use the Feather on the Explorer
//125 Use the Fishing Rod on the lake
//75 Animate DizzyAGE logo
points:
-------
no. each total not needed
puzzles 3 500 1500
9 400 3600 400
8 300 2400 300
19 200 3800
20 100 2000
-- ----- ----
Total 59 13300 700
2nd Puz 13 75 975 975
5 125 625 625
stars 40 75 3000
all stars 2500
Graves 1 50 50 50
signs 3 50 150 150
barrels 5 20 100 100
bottles 4 25 100 100
rooms 52 100 5200 200
game end 4000
hurt -10
die -500
======
TOTAL 30000 2900
day/night:
----------
text:
// grand dizzy says 'past your bedtime' 10pm - 2am or 'you're up early' 2am - 7am
switch:
// barman behind bar 4pm - 11pm
// barman nowhere from 11pm - 9am
// barman outside from 9am - 4pm
// cavern bar open 4pm - 1am - scroll says opening times
// denzil in bar 4pm - 1am (until solved)
// denzil outside 1am - 4pm (and after bar denzil solved)
// old curiosity shop open 9am - 5:30pm - shopkeeper says opening times
// shopkeeper near bar 5:30pm - 9am - shopkeeper says he gambles when not open
// fruit bats fly out of cave at dusk until midnight, and into it at dawn
// torches - only lit at night?
// Ghost only appears 7pm - 7am - barman says cellar is haunted at night
// wisps around graves at night
// bats & fireflies out at night, spiders & rat out during day
// dizzy sleeps at night when down pressed/idle for more than 3 mins
items: get from give to/use on
------
1000 bowl barman (bar) verdant falls
1001 goldfish bowl verdant falls dora
1002 apple fruit fruit tree fruit bats / genie
1003 apple fruit fruit tree fruit bats / genie
1004 banana fruit fruit tree fruit bats / genie
1005 banana fruit fruit tree fruit bats / genie
1006 strawberry fruit tree fruit bats / genie
1007 strawberry fruit tree fruit bats / genie
1008 cherry fruit fruit tree fruit bats / genie
1009 cherry fruit fruit tree fruit bats / genie
1010 Message in a bottle lake Denzil (night)
1011 lasso rope pub bottle in lake
1012 Bucks Fizz barman (outside) Denzil (daytime)
1013 Big Horn Grand Dizzy General Custer Grave
1014 door knocker up waterfall Jacob Marley Grave
1015 Gruel pirate Oliver Twist Grave
1016 wallet waterfall oliver twist grave
1017 wallet Oliver Twist shopkeeper (day) / barman (bar)
1018 Bar Drink Barman Grand Dizzy
1019 bee sting venus fly trap grand dizzy's drink
1020 secateurs past lift fruit tree
1021 barrel pub cellar lake
1022 lighter before lifeguard Scientist's fire
1023 blanket Jacob Marley grave Scientist
1024 Telescope Nelson Memorial accomplice
1025 Air element after dragon Plato Clock Tower
1026 Water Element Dora Plato Clock Tower
1027 Fire Element Edwin Drood grave Plato Clock Tower
1028 Earth Element before lifeguard Plato Clock Tower
1029 Greek Gift Plato Clock Tower Trojan Grave
1030 boulder right of lake Lift
1031 Gears Denzil (day) Clock
1032 metal detector Shop finding stars
1033 swim certificate accomplice lifeguard
1034 sword Blacksmith dragon
1035 Bar Keys up past lift publican
1036 paper towels shopkeeper (night) diving board
1037 snorkel diving board lake
1038 cellar keys eggman cellar trapdoor
1039 pickaxe miner (use stars) cave-in
1040 a clear Jug Bar water
1041 Jug of water water Native's Fire
1042 Hot Embers Scientist's Fire Blacksmith
1043 knotted Rope custer grave Ghost
1044 Save Scroll Genie -
1045 crate accomplice Dozy
1046 Dozy in a crate Dozy Daisy
1047 Ghost's bargain Ghost Haunted Man
1048 corkscrew haunted man barman
1049 fishing rod in the lake Dylan
1050 Skull Candle Holder cave of skulls Shopkeeper (grave)
1051 hankerchief oliver twist grave accomplice
1052 a fine pen shopkeeper (day) Edwin Drood
1053 playing cards Trojan's Grave shopkeeper (night)
1054 Shop Key Shopkeeper (grave) shop door
1055 venus fly trap past clockmaker bees nest
1056 Glue Dissolver Dylan Skull Candle
1057 Victory's wheel Before Lifeguard Nelson Memorial
1058 Feather Duster before Lifeguard oil lamp
1059 Lock Pick after clockmaker shopkeeper (outside)
1060 climbing rope after scientist hook in cave
1061 parrot Daisy bar pirate
1062 Fishing Net After start Fish
1063 Fish Verdant Falls Bear
1064 Brown Paint Denzil (night) eggman
1090 juggling balls
1100 section of bar
1101 straw roofing
1102 Stone Block
1103 Limestone Rock
1104 section of till
1105 leaves
1106 a full crate
1107 patch of flowers
1108 Limestone Rock
1109 Frog
1110 Log
1111 Stone Block
1112 Pile of Leaves
Object IDs
----------
2000 clock minute hand
2001 clock hour hand
2002 - 2010 dragon
2011 - 2015 intro roundalls
2016 - 2020 intro text
2021 clockmaker
2022 clock
2023 blocker
2024 pub opening hours
2025 pub door
2026 lifeguard
2027 blocker
2028 floating bottle
2029 trigger for:
2030 floating barrel
2031 denzil in bar
2032 denzil outside
2033 shopkeeper outside
2034 shopkeeper in shop
2035 shopkeeper gambling
2036 shopkeeper at grave
2037 in shop trigger
2038 shop entrance trigger
2039 shop entrance door
2040 Nell Trent Grave
2041 Dozy
2042 scull in cave
2043 Trojan Tomb
2044 Nelson Memorial
2045 General Custer Grave
2046 Oliver Twist Grave
2047 Jacob Marley Grave
2048 Edwin Drood Grave
2049 Oliver Twist Collider
2050 second skull
2051 pen in shop
2052 genie lamp
2053 genie
2054 fire symbol
2055 air symbol
2056 earth symbol
2057 water symbol
2058 trigger
2059 block
2060 trigger for:
2061 cellar trapdoor
2062 trigger for shop door key
2063 blocker in shop
2064 goldfish in pond
2065 fish in pond
2066 trigger for:
2067 cave in blocker
2068 trigger for:
2069 secret room blocker
2070 DizzyAGE logo
2071 trigger for:
2072 cave rope
2073 trigger for dragon
2074 left rope
2075 left lift
2076 left rock
2077 left platform
2078 left trigger
2079 right rope
2080 right lift
2081 right platform
2082 right trigger (don't drop only)
2083 haunted man
2084 ghost
2085 miner
2086 bear
2087 blocker
2088 diving board collider
2089 diving board trigger
2090 fish 1
2091 fish 2
2092 blacksmith
2093 embers
2094 pirate
2095 barman outside
2096 barman at bar
2097 trigger for bar
2098 dora
2099 daisy
2100 dylan sat
2101 dylan fish
2102 fishing rod
2103 accomplice
2104 scientist
2105 blocker
2106 fire
2107 - 2112 smoke
2113 - 2115 flames
2116 fishing line
2117 GD's Drink
2118 Grand Dizzy
2119 venus fly trap
2120 trigger
2121 bee
2122 waypoint
2123 - 2127 bat out waypoints
2128 - 2130 bat in waypoints
2131 - 2160 bats
2201 - 2235 bat shapes
2236 hanging dizzy
2237 collider for rolling off diving board
2238 water for rolling off diving board
2239 star behind fire
2240 parrot on pirate's shoulder
2241 rat
2242 - 2250 spiders
2251 - 2261 Bats
2262 - 2265 Fish
2266 alcohol drip
2267 Jellyfish
2268 end collider
2269 end heart
2270 end text
2271 the end text
2272 enable dizzy collider
2273 bar entry collider
2274 caves entry collider
2275 caves exit collider
2276 falls exit collider
2277 falls entry collider
2278 sign at start
2279 - 2283 readable barrels
2284 - 2287 readable bottles
2288 sign near bar
2289 lifebar mirror
2290 dive splash collider
2291 rat in cellar
2292 sign near waterfall
2293 egg in nest
2294 dizegg on ledge
2295 eggman - oologist
2296 eggman after move
2297 dizegg in nest
2298 driftwood at falls
2500 intro dizzy
2501 intro daisy
2502 intro dora
2503 intro denzil
2504 intro dylan
2505 intro dozy
2506 intro grand dizzy
2551 ending daisy
2552 ending dora
2553 ending denzil
2554 ending dylan
2555 ending dozy
2556 ending grand dizzy
2557 ending pogie
2558 running dizzy
2559 running pogie
3000 - 3006 will-o'-the-wisps
3010 - 3051 torch flames
3060 - 3064 worms
3070 - 3086 butterflies
3100 - 3111 waypoints
3120 - 3164 fireflies
3200 - 3218 flowers
4400 - 4411 bubbles
stars
-----
room name behind
1.4 Fallen Rock
2.4 The Hungry Bear
2.5 Cave of Skulls
3.4 Here Be Dragons Limestone Rock
3.6 A Small Rock Pool Limestone Rock
4.5 Base of the Waterfall
5.5 Middle of the Lake
5.6 Bottom of Lake Inferior
6.5 Lake Inferior
6.6 Watery Overhang
7.4 Caution, Wet Platforms!
7.5 Near the Water's Edge Pile of Leaves
8.5 Stranded in the Forest
9.4 The Eggman and the nest
9.5 Ancient Foundations Stone Block
10.4 The Lookout Platform (tree leaves)
11.5 Grave of the Defeated
12.4 A Strange Lamp
12.5 Hole in the Ground Logs
12.6 The Games Table
13.4 High in the Trees
13.6 The Cavern Bar Section of Bar
13.7 The Haunted Cellar Heavy Crate
14.5 Plato Memorial Clock Tower
14.5 Plato Memorial Clock Tower Stone Block
16.5 The Old Curiosity Shop Straw Roofing
16.8 Shop Interior
16.8 Shop Interior section of Till
16.8 Shop Interior Frog
17.4 The Haunted Man
18.4 The Blacksmith Leaves
18.5 The Heart of Dickens Wood
19.3 Tops of the Trees
19.5 A Cool Spring
20.2 Vantage Point
20.3 Top of the Cliff (put fire out)
21.1 Edge of the Waterfall
21.3 Verdant Falls
22.2 The Rainbow Fish Patch of Flowers
22.3 Lonely Goldfish
first DizzyAGE game to have:
----------------------------
- cute dizzy sprites
- text and images in the inventory
- a spectrum 'tape loading' option
- a choice of music style
- proper day/night time
- different Dizzy 'idle' animations
- an item used to detect collectables
- the game map available to view
- an option to view previous conversations
- baddies climbing steps
- an inventory-based save game
- a colour-changing lifebar
There's quite the little discussion in the whole thread, which is here: http://www.yolkfolk.com/bb/showthread.php?1742-YOLKFOLK-PROPHESY-DEV-UPDATE/page4&highlight=notepad
I come up with a story first.
During the year when im not making a game I'll note down any ideas, i was watching something on tv the other day and a idea came to me. So i have a notepad full of bits and bobs that may or may not be used.
I always build a basic map first. Details and polishing i do last but i like to get the basic out so i know where items will be, where characters will be and other things.
Yes i use scraps of paper, or anything i can scribble on when building, i can't use notepads on my computer as i dislike having to keep clicking from one screen to another, i then get lost as to what screen/page im meant to be looking at so writing it on paper is easier and quicker for me. I'll have to post images of my 'scraps' of paper for the new game. (usually have a page for objects one for characters, baddies with coordinates and things, sometimes a few drawings of the map so i know where each aria will be, but they ain't tidy but i can read them)
The method works for me because it's the language my brain will understand and follow.
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