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Lemmy556
18-12-10, 07:43 PM
ok, Im feeling that I need to do list of all video longplays that are done so here we go:

Dizzy:
Commodore 64(Done I believe)
Amstrad CPC(Not done)
ZX Spectrum(Done)

Treasure Island Dizzy
Amstrad CPC (Not done)
ZX Spectrum(Done)
Commodore 64(Done I believe)
Enterprise 64/128(Not done)
Amiga(Done)
Atari ST(Not done)
DOS(Not done)
NES(Done in parts)
CD32(Not done)

Fantasy World Dizzy
Amstrad CPC(Done)
ZX Spectrum(Done)
Commodore 64(Not done)
Enterprise 64/128(Not done)
Amiga(Done)
Atari ST(Not done)
DOS(Not done)

Magicland Dizzy
Amstrad CPC(Done)
ZX Spectrum(Done)
Commodore 64(Done)
Amiga(Done)
Atari ST(Not done)
DOS(Not done)
CD32(Not done)

Spellbound Dizzy
Amstrad CPC(Not done)
ZX Spectrum(Done)
Commodore 64(Not done)
Amiga(Done)
Atari ST(Not done)
CD32(Not done)

Prince of the Yolkfolk/Dizzy the adventurer
Amstrad CPC(Not done)
ZX Spectrum(Done)
Commodore 64(Not done)
Atari ST(Not done)
Amiga(Done)
DOS(Not done)
NES(Done)
CD32(Not done)
Sega mastersystem(Done)

Fantastic Dizzy
NES(Done in parts)Remember 3 versions red, blue and ??
PC(Not done)
Master System/Game Gear(Not done, would be done, but ROM keeps freezing)
Mega Drive(Done)
Amiga(Done)
CD32(Not done)
Atari ST(Not done)

Crystal Kingdom Dizzy
Amstrad CPC(Not done)
ZX Spectrum(Done)
Commodore 64(Done)
Amiga(Done)
Atari ST(Done)
DOS(Not done)
CD32(Not done)

Fast Food
Amstrad CPC(Done)
ZX Spectrum(Done)
Commodore 64(Not done)
Enterprise 64/128(Not done)
Atari ST(Not done)
Amiga(Done)
MS-DOS(Not done)

Kwik snax
Amstrad CPC(Done)
ZX Spectrum(Done)
Commodore 64(Not done)
Amiga(Done)
Atari ST(Not done)
DOS(Not done)

Panic Dizzy
Amstrad CPC(Done)
ZX Spectrum(Done)
Commodore 64(Not done)
Sega Master System/Sega Game Gear(Not done)
Atari ST(Not done)
Amiga(Done)

Bubble Dizzy
Amstrad CPC(Done)
ZX Spectrum(Done)
Commodore 64(Not done)
Amiga(Done)
Atari ST(Not done)
DOS(Not done)

Dizzy down the rapids
Amstrad CPC(Not done)
ZX Spectrum(Done)
Commodore 64(Not done)
Amiga(Not done)
Atari ST(Not done)
DOS(Not done)

Go! Dizzy Go!
NES(Done)
Sega Master System/Sega Game Gear(Done)

Others
Dizzy Three and a Half (Done)
Treasure Island Dizzy Crash Special Edition(Not done)
Christmas Dizzy(Done)ST version anyone?
Easter Special (Done)
Betas and unfinished games(Not done)

Most of games that are done can be found in youtube or here..

Bag of Magic Food
19-12-10, 02:51 AM
Here are some games I found longplays for, so you can mark them as Done:

Fantasy World Dizzy, Amstrad version (http://www.youtube.com/watch?v=SVhEaKDL-ps) (with vocal commentary, no game audio, some backtracking cut)
MagicLand Dizzy, Amstrad version (http://www.youtube.com/watch?v=Bmj3JrRNBUs) (with vocal commentary, no game audio, some backtracking cut)
MagicLand Dizzy, Amiga version (http://www.youtube.com/watch?v=kU-hVQ3aob4)
Dizzy the Adventurer, Sega version (http://www.youtube.com/watch?v=RJbkzpVp1J8)
Go Dizzy Go, Sega version (http://www.youtube.com/watch?v=UoOY4cEZ9MA)

DizzyFanUK
19-12-10, 09:47 AM
btw,

Panic Dizzy was also released on the ST

Lemmy556
19-12-10, 12:26 PM
:v2_dizzy_biggrin:

Forgot some of my own videos, but it seems like all official versions of Go Dizzy go! are done. Amiga and Atari ST versions of Panic Dizzy where added.

Nowhere Girl
20-12-10, 09:13 AM
By the way - there are loads of video walkthroughs for online adventure ("point-and-click") games and it's something I DON'T like. I definitely prefer text walkthroughs, I just understand them easier. So I don't like video walkthroughs pushing traditional ones out. But anyway, it's not a problem for Dizzy games, solutions have been written years ago...

Bag of Magic Food
23-12-10, 01:27 AM
I'm considering recording a longplay of the Commodore 64 or Atari ST versions of Crystal Kingdom Dizzy. (I want to leave the Amstrad version up to CPCGamer for now.) I'm just not sure about some things, like I can't figure out how to get VICE to record video. And I like uploading to YouTube, but it's a somewhat long game, especially if I try to collect everything, and I don't like videos broken into a lot of parts. Plus I have to get good enough at the game that I don't run out of lives somewhere. It might be nice if I could record myself giving commentary on games to make it more interesting, but I don't think I've got the stuff to do that right.

Lemmy556
23-12-10, 08:42 PM
As I know its possible to upload more than 15min long videos on Youtube now. Atleast I got this..

Bag of Magic Food
25-12-10, 10:37 PM
I think it's only for special users.

AndyUK
01-01-11, 06:07 PM
Ive been thinking of making a longplay video for a while. Prince of the yolkfolk or Treasure Island Dizzy are probably the shortest of the games.

Bag of Magic Food
10-01-11, 07:22 AM
Great, I read up on how to record from Vice, so here's C64 Crystal Kingdom Dizzy!
Part 1 (http://www.youtube.com/watch?v=ZvnRjAJMklE)
Part 2 (http://www.youtube.com/watch?v=WtDYeja55Uw)
Part 3 (http://www.youtube.com/watch?v=ertpGblbA74)
Part 4 (http://www.youtube.com/watch?v=dXR517i3Oq4)


Fantastic Dizzy
Master System/Game Gear(Not done, would be done, but ROM keeps freezing)
Hmm, maybe I can help with this. What emulators have you tried so far?

Adz.M
10-01-11, 11:07 AM
Fantastic Dizzy
Master System/Game Gear(Not done, would be done, but ROM keeps freezing)

I've been having that issue aswell, but I've just tried it out and it doesn't seem to freeze anymore :confused: But for some reason, save states won't work.

The Emulator I'm using is Fusion 3.6 and the ROM I have of Fantastic Dizzy is (UE) [!] if that helps.

Bag of Magic Food
10-01-11, 04:24 PM
Right, Kega Fusion is the one that always freezes on me in that game, so I'm not surprised. I was about to recommend Meka, since it does work through the whole game with savestates even, but I just loaded MekaW and realized it doesn't have true video recording ability. All I could find was the option to take .PNG screenshots on every frame, which I suppose could be combined with a sound capture to create a movie, but would probably be too annoying to accomplish; a PC screen recorder might be more practical. But, I think I heard of another emulator that could run the Game Gear version okay at least and save a replay, so I might look for that tonight.

By the way, do you really have a UE ROM? I could only find an "(E) [!]" ROM for Master System (whose music plays too fast unless you play at PAL speed) and a "(U) [S][!]" ROM for Game Gear that those first two emulators I mentioned will play at the Master System screen size, but I think for true Game Gear emulation would need to have its screen cropped a bit and shrunk with some blurring.

Bag of Magic Food
11-01-11, 03:42 AM
Okay, so, MESS does indeed have an option called "Play and Record uncompressed AVI Output...", and I have been able to complete Fantastic Dizzy on an online copy of it, but good luck trying to feed it all the files it needs to run the game if you download MESS for yourself. I don't really understand the point of downloading a thousand emulators in one, most of which you'll never use and most of which are missing some vital components, anyway.

I guess there is still the option of screen-recording Meka with Camtasia or whatever, though I think you need to make your operating system set Meka as a high-priority process or something just to keep its sound from stuttering in normal play, and although savestates work just fine, there doesn't seem to be any way to save replays of your input in case you need to capture the video over again. I think my computer's too old and slow to try much more of this stuff right now.

Lemmy556
14-01-11, 08:05 PM
I've been having that issue aswell, but I've just tried it out and it doesn't seem to freeze anymore :confused: But for some reason, save states won't work.

The Emulator I'm using is Fusion 3.6 and the ROM I have of Fantastic Dizzy is (UE) [!] if that helps.

I believe that using savestates is not needed. After some practice it would be possible

Lemmy556
14-01-11, 08:08 PM
Okay, so, MESS does indeed have an option called "Play and Record uncompressed AVI Output...", and I have been able to complete Fantastic Dizzy on an online copy of it, but good luck trying to feed it all the files it needs to run the game if you download MESS for yourself. I don't really understand the point of downloading a thousand emulators in one, most of which you'll never use and most of which are missing some vital components, anyway.

I guess there is still the option of screen-recording Meka with Camtasia or whatever, though I think you need to make your operating system set Meka as a high-priority process or something just to keep its sound from stuttering in normal play, and although savestates work just fine, there doesn't seem to be any way to save replays of your input in case you need to capture the video over again. I think my computer's too old and slow to try much more of this stuff right now.

If you are using Fusion as emulator it has a Avi recorder. Just go to Video Codec folder(which is inside of Fusion folder) then click KegaGameVideo with right mouse button and select install. If you are not able to get Avi recording option "log avi file" then try install it again.

Lemmy556
14-01-11, 08:11 PM
Great, I read up on how to record from Vice, so here's C64 Crystal Kingdom Dizzy!
Part 1 (http://www.youtube.com/watch?v=ZvnRjAJMklE)
Part 2 (http://www.youtube.com/watch?v=WtDYeja55Uw)
Part 3 (http://www.youtube.com/watch?v=ertpGblbA74)
Part 4 (http://www.youtube.com/watch?v=dXR517i3Oq4)


Hmm, maybe I can help with this. What emulators have you tried so far?

Very good work. I guess I should upload some Dizzy Spinoffs for Amstrad
Bubble Dizzy, Fast Food, Kwik Snax and Panic Dizzy.

And sorry of triple post

Bag of Magic Food
14-01-11, 10:57 PM
Hmm, did Fantasy World Dizzy ever receive a CD32 conversion? I didn't see it on your list, but this video (http://www.youtube.com/watch?v=z65le6d40PM) includes footage of Fantasy World Dizzy, so maybe?


If you are using Fusion as emulator it has a Avi recorder. Just go to Video Codec folder(which is inside of Fusion folder) then click KegaGameVideo with right mouse button and select install. If you are not able to get Avi recording option "log avi file" then try install it again.
But is there a version of Kega Fusion that can run Fantastic Dizzy completely? Everyone I know who's tried it has reported it randomly freezing after only a few seconds of gameplay (or during one of the demos, but the title sequence seems to always work okay). I remember I could bypass it somewhat by making savestates all the time, reloading after every freeze-up, and trying some other move until I got somewhere new, but that's a very annoying way to play, and I doubt Fusion is set up to produce a cohesive recording that way. But I guess it's worth another try.

Lemmy556
15-01-11, 01:11 PM
Hmm, did Fantasy World Dizzy ever receive a CD32 conversion? I didn't see it on your list, but this video (http://www.youtube.com/watch?v=z65le6d40PM) includes footage of Fantasy World Dizzy, so maybe?


But is there a version of Kega Fusion that can run Fantastic Dizzy completely? Everyone I know who's tried it has reported it randomly freezing after only a few seconds of gameplay (or during one of the demos, but the title sequence seems to always work okay). I remember I could bypass it somewhat by making savestates all the time, reloading after every freeze-up, and trying some other move until I got somewhere new, but that's a very annoying way to play, and I doubt Fusion is set up to produce a cohesive recording that way. But I guess it's worth another try.

Not sure about the emulator. Mastersystem Dizzy games had different cartridges so rom versions might have some errors. Anyway, about the video,
it included few games that doesn?t have CD32 version like Harlequin or Shadow of the beast games.

Bag of Magic Food
20-01-11, 02:46 AM
Yay, I got the Atari ST Crystal Kingdom Dizzy recorded just as I wanted it to be!
Part 1 (http://www.youtube.com/watch?v=HcyJ4m3I_kA)
Part 2 (http://www.youtube.com/watch?v=JLtkufhO0do)
Part 3 (http://www.youtube.com/watch?v=aWC5A5dh4bc)
Part 4 (http://www.youtube.com/watch?v=6c0YvrWINa8)
Part 5 (http://www.youtube.com/watch?v=ZsBDJ7CGIgs)
Part 6 (http://www.youtube.com/watch?v=bGco3YAxY58)
Part 7 (http://www.youtube.com/watch?v=1ovQB3Zd74k)
Part 8 (http://www.youtube.com/watch?v=y8q2G-FKUmA)

Lemmy556
20-01-11, 06:03 AM
Very good

Bag of Magic Food
21-01-11, 04:47 AM
Aww, man, just the day after finishing all that, I felt like playing around in level 4 with a password, and I decided to reassure myself that the shrine keeper couldn't say only two treasures were in their places. Then it occurred to me that leaving two treasures in the same place might count for something, and sure enough, he had a message about that! So I had to rerecord the last two parts just to be more complete, sorry.
Part 7 (http://www.youtube.com/watch?v=1ovQB3Zd74k)
Part 8 (http://www.youtube.com/watch?v=y8q2G-FKUmA)

Lemmy556
24-01-11, 01:21 PM
New Longplays :cool:

Bubble dizzy Amstrad CPC (http://www.youtube.com/watch?v=Sf3PLYhZSJI)
Fast Food Amstrad CPC (http://www.youtube.com/watch?v=IjAio8cbxrk)
Kwik Snax Amstrad CPC (http://www.youtube.com/watch?v=QvReAirJqys)
Panic Dizzy Amstrad CPC (http://www.youtube.com/watch?v=-1mXwKa3hLw)

Bag of Magic Food
03-02-11, 07:40 AM
Hey, I thought of a few more games you can add to your "Others" list:

Dizzy Three and a Half (http://www.youtube.com/watch?v=j7WiUDZdTv0)
Treasure Island Dizzy Crash Special Edition (http://www.youtube.com/watch?v=ooPMiB_a8kQ) (I'm not sure how complete this is, I'm unclear on the objectives of this game)

Would anyone like me to record more Dizzy games on Atari ST or on MS-DOS, or is someone already planning on doing one? I've been considering some, but I find it annoying to plan an efficient route, especially when all the games have already been longplayed on Amiga where they look and play almost identical, and so I feel I have to vary the route in some way to keep my videos from looking too redundant. I was even considering playing the PC games in EGA mode just to show off more differences! Then Fantasy World Dizzy also offers CGA mode... Yikes...

I know Treasure Island Dizzy and Fantasy World Dizzy let you switch between music and sound effects with the press of a button on the ST and Amiga, so it would be possible to play them with sound effects and mix the in-game music into the finished video the way I did with Crystal Kingdom Dizzy. (Can the PC version of Fantasy World Dizzy play music in-game too? I couldn't find the option for it.) Did any other 16-bit Dizzy games offer alternative sound effects modes like that, or was it just those three?

Adz.M
05-02-11, 05:30 PM
Some of the Videos listed above are also in the Videos page on Yolkfolk :)

http://yolkfolk.com/site/page.php?id=20

Keeping in mind there maybe several other Videos not listed on there.

Bag of Magic Food
06-02-11, 04:33 AM
Wow, thanks for linking to my work! Now my videos will be more visible.

I found out the Commodore 64 port of Fantasy World Dizzy allows switching to sound effects only with the M key too, but from what I've played so far it seems about as worthless as the sound effects mode in Treasure Island Dizzy on NES, as the only sound I got was of Dizzy walking.

What's more interesting is I spent all last night fiddling with WinUAE and finally coaxed it into running The Big 6! I got the ROMs I needed, I figured out how to make my input remapping stick, and I'm even close to being able to record a proper video of a game from the ISO. (You would not believe how hard it was for me to find how to keep WinUAE from stretching or cutting the picture in some stupid way.) It's just too bad that Input Recording doesn't appear to be working yet, so I think I'll have to record directly to AVI as I did with SainT. Of course Fantastic Dizzy would be the most worthwhile game to record--all the rest are basically identical to the standard Amiga versions, only they get through the loading screens faster and any credits screens mention who did the CD32 conversion. Actually Crystal Kingdom Dizzy seems to have lost some features, as I couldn't find an option to play sound effects, and I saw no title cards before levels! But I am thankful they load fast now. The "Game Genie" password screen has also been altered to facilitate entering a password without a keyboard, allowing you to move a highlight across a row of letters. But... I still don't know where you're supposed to get passwords for that game! When I beat level 1, it just showed the story card of Dizzy setting off on his adventure, then went straight to loading level 2, no passwords displayed!

It is cute how the background for the game selection menu is a crude mock-up animation of Dizzy roaming an area of the game you're selecting. And I like how you can read a transcript of the instruction manuals for the games, too. That's important for learning how to access all of Fantastic Dizzy's features!

So Fantastic Dizzy was the one that got a serious update, and while I haven't finished it yet, I have noted some of its new extras. There's a somewhat different intro from Purple Hare, and you select your language from a parchment list, but it includes 6 languages. (Was Japanese in the other Amiga version too?)

The status bar has been expanded a little so that it now shows both your carried items and your damage meter at the same time, which is handy. The adventure areas still have a narrower viewing area, but the backgrounds now have true parallax scrolling, just like on Genesis! There might be some more subtle graphics updates that I haven't noticed yet because I'm not familiar enough with the standard graphics, who knows.

I'm sure most people will agree the coolest new feature in Fantastic Dizzy is the save option. Mashing Rew and FFw together brings up a parchment menu where you can choose to save the game, load the game, or quit the game. It's just your typical RAM "savestate"--save anywhere you want, and loading that save will bring you back to that exact spot, with all the progress you had already made! I don't think it works in any mini-games though, and you only get the one slot, and I don't even think it persists after you reset the game. But at least you can use it to backpedal from a fatal mistake if you save wisely, or use it as your "Continue" after Game Over.

The Prince's Secret Sign can be obtained in this version, with the same message from Prince Clumsy when you give him the cow. But I haven't found how to get the Purple Rain Bonus yet, as dropping the sign in either of the pools under the graveyard did nothing; it just sat in the pool. Did somebody else research this already?

No, there's still no "Dizzy Down the Rapids" style sub-game, that area's still walled off. I don't think a 16-bit version of that ever got off the ground. I'm not sure if any secret button codes still work, but then I'm never sure how well what I have mapped to each input port will work in this emulator.

Oh, and the CD audio... I'm not quite sure what's supposed to be going on with that. The game selection menu has the MagicLand Dizzy remix playing (but MagicLand Dizzy itself uses the original Amiga tune). Then if I start Fantastic Dizzy, I get this one new song that plays for several minutes no matter where I go or what I do. Then that song fades out and another one plays for another few minutes. Then it's back to the previous song, and it just keeps going on like that I think, looping those two songs endlessly. I don't have a real CD32 on hand to check, so can anyone tell me if that's the normal behavior, or if my ISO is set up wrong? There are never any sound effects in the game or music from previous revisions of Fantastic Dizzy; it's just been those two new songs so far. Sure, new music is nice to listen to, but I don't see the point if they're not determined by the part of the game world you're in, they're not based on any other Dizzy music, and their use doesn't allow for more game sounds to play. I could make my own playlist of a lot more than 2 songs and listen to that instead, and it wouldn't be any less appropriate than how the game's music is now.

As it is I think I would need to dub the music back on after recording game footage, as WinUAE doesn't want to record those raw audio tracks into AVI. (There's a funny inversion if I record with sound disabled to improve performance, where it doesn't stop me from hearing CD audio as I play, but when I play back the recording, it's the Amiga sound that returns and the CD audio that's missing.) The way WinUAE plays that audio seems rather disconnected from the rest of the emulation, as it never slows down even when the game slows down from the emulation being too much for my PC. So dubbing the music in post-recording would be about as authentic as how WinUAE produces it for me anyway. Or heck, just dub in whatever music you want, because it couldn't match up to the game any worse than how the ISO tracks do now, right?

So that was my experience with Big 6 this past day. Sorry for rambling so long, but I wanted to write down some concrete information for everyone while it was still fresh, in case anyone else was considering taking on a CD32 Dizzy longplay. I'm still doubtful that I'll ever really want to record a longplay of Big 6, but the updated Fantastic Dizzy might be a fun one to get together with friends and "Let's Play."

Lemmy556
08-02-11, 05:56 PM
:tup:
Great work and yes, original floppy version of Fantastic Dizzy includes Japanese too and seems like its the only Amiga game with that language.

jimmimak
08-02-11, 09:14 PM
Hi! I recently bought the cartridge for Fantastic Dizzy on the Master System. I wouldn't mind recording footage of the game. Obviously I can't do save-states on the console, so it's difficult. If I did it on the console I'd have to plan my actions to avoid back-tracking.

I played it on the weekend and died inside the cave underneath the graveyard. It's hard to jump onto that ledge... I got to about 25% completion of the tasks. I can confirm that this version has the day/night system, whereas the one I have on the emulator does not (or doesn't work). I also got very close to doing the slider puzzle with the missing piece, only 2 pieces were left unswapped (I find them really difficult).

I don't have a VCR (video cassette recorder) so for now it would have to be recorded from the screen in the dark. I'm not sure how it will look. I can record audio from the headphone socket on the TV though.

If you guys want to do it on emulator, I recommend Meka/Mekaw as the emulator, as it has video capture and has no problem with Fantastic Dizzy. Mekaw runs in slow motion on my laptop due to cpu throttling (changing speed) but the captured audio and video always turn out at normal speed.

EDIT - I did a little test and the CRT scan lines captured on camera are really bad, so I will need a video recorder after all. :(

I am going to compare the Game Gear and Master System versions once I get my Game Gear.

Bag of Magic Food
08-02-11, 10:33 PM
Oh yeah, you definitely want to look up how to complete a slider puzzle quickly, because there are more of them, and you'll want those extra lives in Zaks' tower where you don't get mid-way continue points. Fortunately it's always the same slider puzzle, and it's really obvious how to get the bottom and right edges into place, so at that point it becomes a 3x3 puzzle. Then I just have to remember how to rotate the pieces of Theo's and Dizzy's faces so they line up. :v2_dizzy_cry:

Also, when reviewing the mine cart ride, don't use this map (http://vgmaps.com/Atlas/Genesis/FantasticDizzy-MineCartRide.png), use this one (http://img.photobucket.com/albums/v299/RyanFerneau/redminecartride.png) I made instead. Yeah it's from the NES version, but the stars are in the same places in the SMS version, whereas some of them switched tracks in the 16-bit conversions. I actually got messed up by that the other day when I played the AGA version of Fantastic Dizzy and crashed into a boulder where I expected to find a star. :v2_dizzy_down:

That's neat that you've got the game on cartridge now. Hopefully we'll figure out whether the removal of nighttime was region-based or handheld-based soon.

Wait, Meka has video capture? As I said before, I could only find the options to record sound and to take single screen snapshots, so you'll have to show me where you found how to record video.

jimmimak
08-02-11, 11:12 PM
Thanks for the information Bag of Magic Food! (do you have a shorter name? :P). The map is great. I can sometimes do the mine ride without assistance but it will no doubt be handy when doing a clean run while having the pressure of being recorded!

I have seen solutions to 4x4 block puzzles online, but they are all rotated 180 to how dizzy is done, and you can't mix up the blocks to match how dizzy mixes them. I have a real 4x4 slider puzzle and I'm thinking of printing and glueing the dizzy puzzle pieces on top :) The main point I picked up was you have to move the gap to the side of the block you want to move. Complete each row at a time ignoring the other pieces. In dizzy's case you complete it from bottom right to top left. The last pieces have to be rotated around using the gap to swap them. I'm just not yet fast enough to do it..

I just saw this speed run on youtube, but theres some differences to the SMS version. It might help -
http://www.youtube.com/watch?v=IshgDSr44hc

Bag of Magic Food
08-02-11, 11:49 PM
Stobczyk's "Red Version" run (http://www.youtube.com/watch?v=EgYi5yYSF0I) would be a good one to watch too, because the Sega 8-bit versions were based on those later Nintendo versions, only with sprites and physics from Dizzy the Adventurer. Watch out for the different pacing of things like the volcano, the river game, and the archery game, though. And I'm pretty sure the SMS/GG ports fixed it so you can't just jump onto the island with the aqualung anymore.

Bag of Magic Food
13-02-11, 03:00 AM
Oh silly me, I just noticed the other day that the Commodore 64 versions of Treasure Island Dizzy, MagicLand Dizzy, and Dizzy Prince of the Yolkfolk also allow you to switch between music and sound effects with the M key, and those three games actually feature a nice variety of sounds.

And speaking of sounds, I also realized that the 48k Spectrum games are nice just because you could play different music over them while keeping all the game sound effects. I thought I could use that technique if I ever made a "Dizzy death montage"...

I've been thinking that if I do another longplay, it should be of Treasure Island Dizzy, but I can't decide which system it should be on. Does anyone have a preference for which version of Treasure Island Dizzy I should show next?

jimmimak
13-02-11, 02:42 PM
I did a runthrough of the Master System version last night, and talk about Zacks Tower here:
http://yolkfolk.com/bb/showthread.php?t=1666

@BOMF:
You're right, you can't jump to the island to get the aqualung - it's significantly further away.

Under the graveyard, it's harder to jump back to the platform to use the trampoline, so I suggest using the umbrella and the aqualung (makes you invulnerable to the hazards down there). You can get onto the platform, drop the bucket of water, pick up the trampoline and then drop that on the platform, pick up the bucket again and leave and you have all your items intact.

With the missing piece puzzles, I got even closer last night to finishing one, but still get to a point where everything except 2 adjacent pieces are in the right place. It seems you have to do it in as few moves as possible.

1 2 3 4
1 |X|B| | |
2 | |A| | |
3 | | | | |
4 | | | | |

Above is supposed to represent where I got to - X is blank, and A and B need to be swapped. To me it looks like it would take too many moves to swap them in time..?

I also tried to get the Prince's secret sign, but it didn't work. Has anyone tried leaving the gold coin underneath the dragon so that they can steal an egg? Has anyone tried selling a gold egg to the shopkeeper after giving the shamrock to the leprechaun? Have you tried giving the coin to the leprechaun? I recall trying all that stuff years ago but can't remember if it did anything. I think I remember breaking the bridge in the mine over the lava using the bridgebuilder's axe, but my memory is not so good (was about 15 years ago). That would make the game unbeatable.

It would be really awesome (and challenging) if someone made a 1:1 world map using screenshots. Unless it's possible do read the ROM and do it that way? Then you could have a massive poster of the Dizzy world on your wall :) Has anyone done this yet? A friend of mine wants to do this with the Sonic games and sell posters and 3D reliefs of them.

Lemmy556
13-02-11, 04:30 PM
Fantastic Dizzy, so many sercets

Bag of Magic Food
13-02-11, 06:03 PM
It seems you have to do it in as few moves as possible.

To me it looks like it would take too many moves to swap them in time..?
I dunno, I found I had time to make a couple of little mistakes; I just couldn't afford to get completely stumped. I think to get 2 tiles into the right places together I would rotate 5 tiles around a 2x3 area to allow the insertion to happen. Whenever I have only a 2x2 area in the corner left to solve, just rotating those 3 tiles should eventually fix them.


Has anyone tried selling a gold egg to the shopkeeper
ExpHPKun did! (http://www.youtube.com/watch?v=rzRHZ4a3uY8#t=7m59s)


It would be really awesome (and challenging) if someone made a 1:1 world map using screenshots.
You mean like this (http://vgmaps.com/Atlas/Genesis/FantasticDizzy-World.png)? But that was for the Genesis version. I might finish a map for the NES version someday.

jimmimak
13-02-11, 09:21 PM
@BOMF I found the same Genesis map today too. It's awesome!
http://www.vgmaps.com/Atlas/Genesis/FantasticDizzy-World.png

VGMaps has lots of them, but no 8-bit Fantastic Dizzy Maps. :(

It's a shame the Genesis version doesn't have Dizzy Down the Rapids. I also noticed theres 2 bags of gold coins on the Genesis version, due to the lack of the rapids mini-game.

I don't know whether you can bribe the leprechaun with items other than the shamrock, or whether the guard will accept items other than a sack of gold? Probably not, but you don't know until you try. :v2_dizzy_smile:

I found some NES version longplays on youtube. Red and Blue version. (not sure what the difference is). It's interesting how people do things in different orders. I like to do as much in yolkfolk village as I can before leaving the area, then get the aqualung and flippers and do all the underwater and mine stuff. Other people like to go straight to the town and mines first... Theres also differences in the ways people decide to use or store items - I like to use certain items straight away, and some people seem to hoard items for related tasks together and go on a puzzle solving spree. :v2_dizzy_biggrin:

Adz.M
13-02-11, 10:05 PM
I found some NES version longplays on youtube. Red and Blue version. (not sure what the difference is).

The red version I think was only available on the Alladin deck enhancer where the puzzles are some what the same as the Master System version.

The blue version was the original NES version where Dizzy walks slower, I think the number of puzzles were either cut down or altered and you had to get 100 stars instead of 250.

Bag of Magic Food
13-02-11, 10:58 PM
Yeah, most of the objects were the same, but almost all of them were moved to different locations. A couple of puzzles were changed; for one thing, there was no machine wrench for the elevator control machine, and instead you pushed buttons on four separate consoles that affected each other until you managed to get all the elevators you needed turned on at the same time. (That the machine and lifts still had the numbers 1 through 4 in the later 8-bit versions was basically a remnant of this first version; the 16-bit updates remove that evidence.) And instead of throwing a single bag of salt into a pool to raise a log in it, you threw in three rocks collected from throughout the bay to raise the water level just like in Fantasy World Dizzy. And the bucket for water didn't exist at all!

Also, none of the mini-games contained stars in that version, so the only point of them was to reach the exit, and if you could find another way to reach that goal area, then you could skip the mini-game completely. For example, you can find the match that helps you free Denzil a lot earlier, and use his flippers to reach the island with the aqualung. Then you never need to get kicked off the pirate ship.

So putting about ten stars in each of the three vertical scroller mini-games contributed quite a bit to that higher star count, and then just doubling the number of stars in each adventure area did the rest. But something unique about the blue version's stars is that they make all the enemies disappear for a while! You get a few seconds where time is essentially frozen and you can walk right past your foes, but be careful not to walk into something else by the time the number disappears! I think it's simply to accommodate the NES's sprite limitation, but it's a neat bonus for finding a new star, just like those 2-in-1 healing collectibles from earlier games. The only downside is that you also can't collect fruit while the number's onscreen. In the red versions, it's changed so that enemies only flicker but keep moving and hurting you, and you're only prevented from collecting other stars while the number is flashing.

It's funny how the later versions of Fantastic Dizzy change the physics of Zaks' tower so that Dizzy is suddenly forced to walk more slowly. I'm pretty sure this was done to ensure the tower climb layout would still work properly, by reverting to an older movement style for Dizzy. In the blue version of The Fantastic Adventures of Dizzy, those were the physics of the entire game, so the tower felt like a normal area, only it scrolled vertically, and you faced a new enemy that could knock you down a floor.

jimmimak
14-02-11, 08:19 AM
It's funny how the later versions of Fantastic Dizzy change the physics of Zaks' tower so that Dizzy is suddenly forced to walk more slowly. I'm pretty sure this was done to ensure the tower climb layout would still work properly, by reverting to an older movement style for Dizzy. In the blue version of The Fantastic Adventures of Dizzy, those were the physics of the entire game, so the tower felt like a normal area, only it scrolled vertically, and you faced a new enemy that could knock you down a floor.

I found it so difficult to suddenly have Dizzy moving differently, after learning how to run and jump you have to retrain yourself how you do it just at the end of the game. Luckily, the bouncing ball enemy doesn't knock you down on the Sega 8-bit versions, they must have realised it was already too difficult learning new jumping physics. As you can see on my video, I look like a complete newbie because I am learning how to jump from scratch.

This is all really interesting. I have played the NES version briefly before deciding I preferred the Game Gear version (that I'm used to). I didn't realise there were so many differences. I also saw the missing piece puzzle on the NES version, and it looked much easier - only a small portion of the puzzle was mixed up instead of the whole thing. Then again, it's harder to match text than it is to make a picture.

Bag of Magic Food
21-02-11, 04:09 AM
Hey hey, The Unhappy Cucumber finished a play through Fantasy World Dizzy for PC (http://www.youtube.com/watch?v=jpkJp8Tkd70)! There's no sound at all, though.

About Fantastic Dizzy on emulators: It might be worth looking into another multi-console one called RetroCopy, as it's said to have some of the best Sega Master System and Game Gear emulation, and a recent update claims it now supports video recording, as evidenced by the hundreds of videos (http://www.youtube.com/retrocopyvideos) of game intros recorded from it. I tried it out and got the SMS Fantastic Dizzy to run, but I never did find whatever key or menu option was supposed to start recording video, so I don't know if that feature's just hard to locate, or if it's actually in a later revision that only the author has access to right now. And I don't know whether it's the cycle-accurate emulation or the fancy-pants multimedia "game room" interface that I can't fully disable, but the game had some major lag problems with regards to input, where Dizzy would often keep running in the same direction long after I let go of the button. I think that's a common effect in games that are too CPU-intensive for my poor old laptop, though, so again maybe someone with a better computer can give it a try. I wasn't able to position Dizzy over his house key, but I never ran into the freezing bug in all my attempts, either!

Lemmy556
21-02-11, 02:25 PM
Very good! I try record Fantastic Dizzy with that emulator on weekend

Bag of Magic Food
25-02-11, 07:28 AM
And today I recorded a walkthrough of that Spellbound Dizzy "Lite" edition!
Part 1 (http://www.youtube.com/watch?v=gOP2XIfQ8Ck)
Part 2 (http://www.youtube.com/watch?v=EvbLzBaXaUk)

Something I noticed while playing all this Spellbound Dizzy was that not only does the Commodore 64 version divide up some of its music between the title screen and the gameplay, but the title screen music contains a piece that wasn't in the original Spectrum and Amstrad theme... How to describe it, you know that part where it goes into the key of E and then has the arpeggios that step up and down and up? That part seems to have originated with the Commodore 64 versions, then the 16-bit versions mixed it all into one longer loop. So again the Commodore 64 music sets the standard for later systems... But for some reason the Atari ST version was transposed back down a whole step, so it sounds more like the Spectrum music.

DizzyFanUK
25-02-11, 07:34 PM
Im a complete novice at this.
Where do I start if I want to record my own playthrough of a Dizzy game I'm playing on STeem?

Lex_Hedley
25-02-11, 08:43 PM
I think some emulators have screen recording capabilities but I've never done them myself so can't be sure.

There are screen casting programs available:-

Windows
camstudio (http://camstudio.org/)- http://camstudio.org/
Free

camtasia (http://www.techsmith.com/camtasia/) - http://www.techsmith.com/camtasia/
Expensive but very good!

Mac
Screen-Flow (http://www.telestream.net/screen-flow/overview.htm) - http://www.telestream.net/screen-flow/overview.htm
$99

There are loads more, just a quick search in Google if you want to see any more

Bag of Magic Food
25-02-11, 09:35 PM
I don't know, does Steem have video recording? I mostly use SainT for Atari ST games, as it skips the whole operating system and just loads the games, and it has savestates, WAV recording, and AVI recording. I did use sound recording in Steem once for Crystal Kingdom Dizzy though, as SainT failed to produce the sound of the dinghy flying away, and I was mixing extra sound into the video anyway. Also, as with many TV-based systems, SainT includes a large border for "overscan", so I have to figure out the true dimensions of the actual game graphics and crop the border out when I edit the recording in VirtualDub for online video.

Bag of Magic Food
09-03-11, 11:56 PM
Well, I haven't committed to making any new longplays yet, but I just wanted to point out that if anyone's considering recording Fantastic Dizzy for PC on DOSBox, I think it would be a good idea to go into the configuration file and set "cycles=max", as otherwise the game will slow down a lot whenever there's a lot of moving objects (a la Dizzy The Ultimate Cartoon Adventure). We all like swift gameplay, right?

Also, I didn't even know DOS had a 320x223 mode, but that's apparently what the main game runs in as that's what DOSBox outputs. The company logo is a separate executable that runs at 320x200 though, so even if you run dizzy.bat, you'll still have some work to do to combine the resulting videos afterward if you want to include that logo animation.


Now, if you're recording the AGA version of Fantastic Dizzy for Amiga/CD32 and want to get really fancy, you could try rendering the video at quadruple resolution to better show off the "quarter pixel scrolling" of backgrounds it features. It might not be very noticeable, but for "high-definition" viewers it should make it a tad nicer.

Adz.M
19-11-11, 01:46 PM
When I was tidying up the videos page (http://yolkfolk.com/site/page.php?id=20) and adding more YouTube vids to the list, I also came across more longplays, so here's how it goes now.

The titles in blue are the ones we've got listed on the site. :)

Dizzy:
Amstrad CPC
Commodore 64
ZX Spectrum

Treasure Island Dizzy:
Amiga
Amstrad CPC
Atari ST (split into parts)
CD32
Commodore 64
NES
ZX Spectrum

Fantasy World Dizzy:
Amiga
Amstrad CPC
Atari ST
Commodore 64
PC DOS
ZX Spectrum

Magicland Dizzy:
Amiga
Amstrad CPC
Atari ST
CD32
Commodore 64
PC DOS
ZX Spectrum

Spellbound Dizzy:
Amiga
Amstrad CPC
Atari ST
CD32
Commodore 64 (Lite)
Commodore 64 (Original)
ZX Spectrum

Prince of the Yolkfolk/Dizzy the Adventurer:
Amiga
Amstrad CPC
Atari ST
CD32
Commodore 64
NES
PC DOS
Sega Master System (split into parts)
ZX Spectrum

Fantastic Dizzy:
Amiga
CD32
NES (Blue)
NES (Red)
PC DOS
Sega Master System
Sega Mega Drive

Crystal Kingdom Dizzy:
Amiga
Amstrad CPC
Atari ST (split into parts)
CD32
Commodore 64 (split into parts)
ZX Spectrum

Fast Food
Amiga
Amstrad CPC
Atari ST
Commodore 64
PC DOS
ZX Spectrum

Kwik Snax:
Amiga
Amstrad CPC
Atari ST
Commodore 64
PC DOS
ZX Spectrum

Panic Dizzy:
Amiga
Amstrad CPC
Atari ST
Commodore 64
Sega Master System
ZX Spectrum

Bubble Dizzy:
Amiga
Amstrad CPC
Atari ST
Commodore 64
PC DOS
ZX Spectrum

Dizzy down the rapids:
Amstrad CPC
Commodore 64
ZX Spectrum

Go! Dizzy Go!:
NES
Sega Master System (split into parts)

Others:
Christmas Dizzy
Dizzy Three and a Half
Dizzy TUCA Crash Special Edition
Easter Eggstravaganza (On Fast Food Amiga Longplay)
Treasure Island Dizzy Crash Special Edition

If there's any I've missed, please let me know. :)

Bag of Magic Food
23-11-11, 06:29 AM
Hmm, here are all the existing longplays I didn't see in blue after a quick search of YouTube.
Dizzy: Amstrad CPC (http://www.youtube.com/watch?v=2eL8DgCcenA)
Treasure Island Dizzy: Amstrad CPC - Part 1 (http://www.youtube.com/watch?v=8To2BV_dD4k) - Part 2 (http://www.youtube.com/watch?v=nKtKUPQPuFw)
Treasure Island Dizzy: Commodore 64 - Part 1 (http://www.youtube.com/watch?v=1kdBlRwG7kA) - Part 2 (http://www.youtube.com/watch?v=KYT3sfWHZcc)
Treasure Island Dizzy: NES - Part 1 (http://www.youtube.com/watch?v=smuNX5Z0J30) - Part 2 (http://www.youtube.com/watch?v=48EcvA3J5Jw)
Fantasy World Dizzy: Amstrad CPC (http://www.youtube.com/watch?v=FxAjWkdgQfY) - Part 1 (http://www.youtube.com/watch?v=SVhEaKDL-ps) - Part 2 (http://www.youtube.com/watch?v=bQrEWtt40i4) - Part 3 (http://www.youtube.com/watch?v=sOT3fUVBjnI) - Part 4 (http://www.youtube.com/watch?v=R7o24blTmjA) - Part 5 (http://www.youtube.com/watch?v=3RYeHuUJgSo) - Part 6 (http://www.youtube.com/watch?v=H_wZ-eecu94) - Part 7 (http://www.youtube.com/watch?v=c88xevE3Sq8)
Fantasy World Dizzy: PC DOS - Part 1 (http://www.youtube.com/watch?v=jpkJp8Tkd70) - Part 2 (http://www.youtube.com/watch?v=Pb8nBqgdiQA) - Part 3 (http://www.youtube.com/watch?v=AvAwq9ZHfwc)
Magicland Dizzy: Amstrad CPC - Part 1 (http://www.youtube.com/watch?v=Bmj3JrRNBUs) - Part 2 (http://www.youtube.com/watch?v=KM5BbcUvj2Y) - Part 3 (http://www.youtube.com/watch?v=PCDvAiqaEBk) - Part 4 (http://www.youtube.com/watch?v=Y4qePdrDWDc) - Part 5 (http://www.youtube.com/watch?v=2iWEFuIyTUU) - Part 6 (http://www.youtube.com/watch?v=4idECx4A-dM) - Part 7 (http://www.youtube.com/watch?v=uPMUNxWnKRk) - Part 8 (http://www.youtube.com/watch?v=dIfHEKlqzew)
Magicland Dizzy: Commodore 64 - Part 1 (http://www.youtube.com/watch?v=-PQSYfJKnzQ) - Part 2 (http://www.youtube.com/watch?v=_JagFif4Mcw) - Part 3 (http://www.youtube.com/watch?v=EuKRedqVo3c) - Part 4 (http://www.youtube.com/watch?v=iQLt_Bn1A-s) - Part 5 (http://www.youtube.com/watch?v=xswaqxkgJCw) - Part 6 (http://www.youtube.com/watch?v=vVbV1m--jjQ) - Part 7 (http://www.youtube.com/watch?v=cjJBv2J7Zu0)
Spellbound Dizzy: Commodore 64 (Lite) - Part 1 (http://www.youtube.com/watch?v=gOP2XIfQ8Ck) - Part 2 (http://www.youtube.com/watch?v=EvbLzBaXaUk)
Prince of the Yolkfolk: Amstrad CPC - Part 1 (http://www.youtube.com/watch?v=cSb7NGfLQlY) - Part 2 (http://www.youtube.com/watch?v=MI8KwzBDrCA) - Part 3 (http://www.youtube.com/watch?v=utnAveVY4c0) - Part 4 (http://www.youtube.com/watch?v=FB-lL4hMLuE) - Part 5 (http://www.youtube.com/watch?v=Cs_qb-ZUYWw) - Part 6 (http://www.youtube.com/watch?v=cXHVGfGILoc)
Prince of the Yolkfolk: Commodore 64 - Part 1 (http://www.youtube.com/watch?v=HMEr_ooes-M) - Part 2 (http://www.youtube.com/watch?v=VNNVRId3VpQ)
Fantastic Dizzy: CD32 - Part 1 (http://www.youtube.com/watch?v=qB5kvxuCTv8) - Part 2 (http://www.youtube.com/watch?v=ZCCZsygz884) - Part 3 (http://www.youtube.com/watch?v=8iR-eq0rhMk) (more of a speedrun, though; I skipped catching Pogie for Dylan, for instance, and I don't believe I viewed the inventory screen at all)
Fantastic Dizzy: NES (Blue) - Part 1 (http://www.youtube.com/watch?v=8OfMMqSNtQY) - Part 2 (http://www.youtube.com/watch?v=YmPrAto-Lf8) - Part 3 (http://www.youtube.com/watch?v=rr2qtNGO-n4) - Part 4 (http://www.youtube.com/watch?v=Ia3QwdItmZE) - Part 5 (http://www.youtube.com/watch?v=M0AqFk42fqI)- Part 6 (http://www.youtube.com/watch?v=7Kp6ugMNMto) - Part 7 (http://www.youtube.com/watch?v=YWJ7x9FGIFA) - Part 8 (http://www.youtube.com/watch?v=9yQY8MQP1eQ) - Part 9 (http://www.youtube.com/watch?v=mKOoALSBJe0) - Part 10 (http://www.youtube.com/watch?v=v-G9eam0Cyc)
Fantastic Dizzy: NES (Red 1) - Part 1 (http://www.youtube.com/watch?v=EgYi5yYSF0I) - Part 2 (http://www.youtube.com/watch?v=nXbqZs0rsKE) - Part 3 (http://www.youtube.com/watch?v=OO2fvlStdYE) - Part 4 (http://www.youtube.com/watch?v=2ZnEdCF_iIs) - Part 5 (http://www.youtube.com/watch?v=-0nnpT4m16k) - Part 6 (http://www.youtube.com/watch?v=iAPk-lm4LzI) - Part 7 (http://www.youtube.com/watch?v=OAZltgH5en4)
Christmas Dizzy (http://www.youtube.com/watch?v=KeilEf3ZwOw)
Dizzy TUCA Crash Special Edition (http://www.youtube.com/watch?v=Rwg8HHXh6vE)

I couldn't guess which ones are up to the standards of this site, though.

Lemmy556
27-11-11, 06:34 PM
Bag, how you managed to run CD32 games with music and gameplay at same time?

I cant do it :(

Bag of Magic Food
14-01-12, 09:57 PM
Hey, if you prefer to see The Fantastic Adventures of Dizzy as a single video, I just found a play of version 1 by Spolan (http://www.youtube.com/watch?v=blDZAM7Pszs) and a play of version 2 by kireev20000 (http://www.youtube.com/watch?v=RoUP_xGCPxY), which was also submitted to the official Longplays Project (http://www.youtube.com/watch?v=t00vz2DvnEo)!

jimmimak
11-02-12, 12:14 AM
Hi, I just uploaded a play through attempt for Fantastic Dizzy. It's not perfect but have a look and comment. It's 3 hours divided into 15 min segments. Recorded from hardware.:v2_dizzy_biggrin:

http://www.youtube.com/playlist?list=PL28903AA8ACA4AD50

Bag of Magic Food
11-02-12, 10:26 PM
Good work, Jimmimak! I'll try to watch the rest of it this weekend.

jimmimak
11-02-12, 11:36 PM
Good work, Jimmimak! I'll try to watch the rest of it this weekend.

Thanks! I noticed you did a Dizzy speed run or something on Youtube, I'll have to look at that at some point.

In my playthrough video I think the pace of play is slow in places, so sorry about that - I was rusty. I will have to practice a bit more, and work out the most efficient order to do the tasks. For now, it can act as a reference or reminder for people as there's not much GG/MS Dizzy footage out there. I'm glad I managed to memorise the mine cart route this time. Zacks tower is just cruel though, how it changes to the NES game mechanics after you have been learning how to run and jump on the Master System version for 3 hrs :hitwall:

Bag of Magic Food
12-02-12, 12:56 AM
I once played through the Game Gear version of Fantastic Dizzy in a really slow way at first to take advantage of a glitch to maximize my score (http://retrouprising.com/game-menu/game/10734/scores/) early on. :laugh:

It's possible to do the same thing in the Game Gear version of Dizzy the Adventurer, but it's a much shorter game with more ways to mess up the sequence you need to take, so I eventually gave up on winning a perfect score for that one.

lucksy
01-03-12, 02:55 AM
Yahtzee from Zero Punctuation plays through Fantasy World - http://www.youtube.com/watch?v=YQ4qvmUQDGg&feature=related

Warning - it's less than affectionate :D

Bag of Magic Food
24-03-12, 08:02 AM
I just saw that XGamingPhunX made a longplay of Fantastic Dizzy for PC! http://www.youtube.com/watch?v=sUXeNXMZH9o XGamingPhunX also made a video of the original NES version just before that.

Adz.M
24-03-12, 12:25 PM
I'm gonna re-post the list.

Added a few more things to the videos page (http://yolkfolk.com/site/page.php?id=20).

The titles in blue are the ones we've got listed on the site. :)

Dizzy:
Amstrad CPC
Commodore 64
ZX Spectrum

Treasure Island Dizzy:
Amiga
Amstrad CPC
Atari ST (split into parts)
CD32
Commodore 64
NES
ZX Spectrum

Fantasy World Dizzy:
Amiga
Amstrad CPC
Atari ST
Commodore 64
PC DOS
ZX Spectrum

Magicland Dizzy:
Amiga
Amstrad CPC
Atari ST
CD32
Commodore 64
PC DOS
ZX Spectrum

Spellbound Dizzy:
Amiga
Amstrad CPC
Atari ST
CD32
Commodore 64 (Lite)
Commodore 64 (Original)
ZX Spectrum

Prince of the Yolkfolk/Dizzy the Adventurer:
Amiga
Amstrad CPC
Atari ST
CD32
Commodore 64
NES
PC DOS
Sega Master System (split into parts)
ZX Spectrum

Fantastic Dizzy:
Amiga
CD32
NES (Blue)
NES (Red)
PC DOS
Sega Master System
Sega Mega Drive

Crystal Kingdom Dizzy:
Amiga
Amstrad CPC
Atari ST (split into parts)
CD32
Commodore 64 (split into parts)
ZX Spectrum

Fast Food
Amiga
Amstrad CPC
Atari ST
Commodore 64
PC DOS
ZX Spectrum

Kwik Snax:
Amiga
Amstrad CPC
Atari ST
Commodore 64
PC DOS
ZX Spectrum

Panic Dizzy:
Amiga
Amstrad CPC
Atari ST
Commodore 64
Sega Master System
ZX Spectrum

Bubble Dizzy:
Amiga
Amstrad CPC
Atari ST
Commodore 64
PC DOS
ZX Spectrum

Dizzy down the rapids:
Amstrad CPC
Commodore 64
ZX Spectrum

Go! Dizzy Go!:
NES
Sega Master System (split into parts)

Others:
Christmas Dizzy
Dizzy Three and a Half
Dizzy TUCA Crash Special Edition
Easter Eggstravaganza (On Fast Food Amiga Longplay)
Treasure Island Dizzy Crash Special Edition

I know there's still a few more I've missed out from the links that Bag of Magic Food provided, It's just the time is kind of against me at the moment and dealing with the walkthroughs that are split into parts are quite time consuming, I will try to get the rest of them listed on the site soon. :)

Lemmy556
29-10-12, 01:42 PM
Havenīt been here for while, but Im glad to see that people have played and completed more of these games : )

Maybe I should update the main list too...

But anyway, keep it up!