xelanoimis
26-02-07, 04:25 PM
Here is an example, if anyone hits problems packing the game.
run pak.exe and set paths to your game as in the following example.
PACK:
From: C:\DizzyAGE\Game\Data
To: C:\DizzyAGE\Game\dizzy.pak
Uncompressed extensions: wav ogg ym jpg png zip
Hit pack button. If pack successful, temporary rename the original Data folder to Data1, to let the engine use the pak, then and run the game
C:\DizzyAGE\Game\dizzy.exe
Previous dizzy.pak file will be rewrited if present when packing.
UNPACK:
From: C:\DizzyAGE\Game\dizzy.pak
To: C:\DizzyAGE\Game
Hit unpack button and see if the extracted Data folder matches the original renamed before to Data1.
Also, remember to match the content of the "version" file from the Data folder with the version of the engine.
For more details, check the manual and the article:
BEFORE RELEASING YOUR GAME
http://www.simion.co.uk/dizzyage/articles/a02_release.html
Have fun!
Alex
run pak.exe and set paths to your game as in the following example.
PACK:
From: C:\DizzyAGE\Game\Data
To: C:\DizzyAGE\Game\dizzy.pak
Uncompressed extensions: wav ogg ym jpg png zip
Hit pack button. If pack successful, temporary rename the original Data folder to Data1, to let the engine use the pak, then and run the game
C:\DizzyAGE\Game\dizzy.exe
Previous dizzy.pak file will be rewrited if present when packing.
UNPACK:
From: C:\DizzyAGE\Game\dizzy.pak
To: C:\DizzyAGE\Game
Hit unpack button and see if the extracted Data folder matches the original renamed before to Data1.
Also, remember to match the content of the "version" file from the Data folder with the version of the engine.
For more details, check the manual and the article:
BEFORE RELEASING YOUR GAME
http://www.simion.co.uk/dizzyage/articles/a02_release.html
Have fun!
Alex