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Mataeus
26-10-09, 04:05 PM
Eureka! I have finally finished reading the various DizzyAGE manuals. AND I have finally been able to add C64 music into my test environment by recording it directly from winVICE emulator as a .wav file, editing the opening/ending in Audacity and saving it as a .ogg file. Yay! SID music in DizzyAGE! (It's quite amusing browsing my documents and seeing a file called dizzy.ogg hehe :D)
It's a shame that DizzyAGE doesn't recognise .sid files (the generally accepted form of C64 music files) as I have a library of about 15000, and let's be honest C64 SID music is great!

Rindex
26-10-09, 05:51 PM
It's a shame that DizzyAGE doesn't recognise .sid files (the generally accepted form of C64 music files) as I have a library of about 15000, and let's be honest C64 SID music is great!


No, for AY/YM all ~22500 tracks. :v2_dizzy_wink:

delta
26-10-09, 06:10 PM
rindex, do you know of a music editor for the PC that will edit YM music files?

Rindex
26-10-09, 06:26 PM
rindex, do you know of a music editor for the PC that will edit YM music files?

In Russia the best it Pro-tracker3 and Vortex Tracker for ZX-Spectrum. But at them different formats. Foreign look on this site (http://www.zxtunes.com/news.php?&ln=eng). In the same place and all AY/YM melodies.

P.S. Musical editors works by means of emulators to computer ZX-Spectum.

Rindex
26-10-09, 07:04 PM
rindex, do you know of a music editor for the PC that will edit YM music files?

In what format written melody? If MP3, then probably only Adobe Audition or Sound Forge.

delta
26-10-09, 07:32 PM
In what format written melody? If MP3, then probably only Adobe Audition or Sound Forge.

the only format i have it in is YM file format. and i need to chop about 50 seconds off the end.

Rindex
26-10-09, 07:41 PM
the only format i have it in is YM file format. and i need to chop about 50 seconds off the end.

But the YM-file has been written in any editor. In what?

delta
26-10-09, 07:58 PM
But the YM-file has been written in any editor. In what?

i don't know. I got it from the folder of music files that is downloaded with DizzyAGE. It's just the YM file.

Rindex
26-10-09, 08:09 PM
i don't know. I got it from the folder of music files that is downloaded with DizzyAGE. It's just the YM file.

To me to an e-mail you can transfer? I am on the ZX-Spectrum emulator look.

delta
26-10-09, 08:26 PM
i've sent you a private message with a link.

Rindex
26-10-09, 11:23 PM
This expansion of a file from computer Atari-ST, although like the file itself is written in a sort of editor, ZX-Spectrum.. Tomorrow to find out how to do it.

Rindex
27-10-09, 06:49 PM
delta, a melody has sent in personal messages of a forum.

xelanoimis
28-10-09, 09:21 PM
But the YM-file has been written in any editor. In what?

Not necessarily. It could also have been generated by z80 asm code. The YM format stores data that was sent to the spectrum sound chip. How this data was produced was up to the game. Could've been a song with music notes, or just some random (more or less) beeps, or even some interactive music fragments.

In practice a few minutes are recorded (like 5 min) and then a software searches for sound loops in the data to determine the true length of the song (if any).

Jamie, DizzyAGE has a tool offering a few functions on YM files. It's called "Audio Works". Check it out in the tools. It wasn't tested too much, but I think I did cut some YM files with it.

Rindex
28-10-09, 10:22 PM
xelanoimis, i already have made all till 4:33 (original 4:53). I can make in general that sound decrease was not. Simply I have found the original on a site the reference on which I gave above. The original is written in sqt. I have loaded it in Vortex Tracker and have reduced patterns.

http://pic.ipicture.ru/uploads/091029/10127/J0CX2f6Q7A.jpg (http://ipicture.ru/)

delta
28-10-09, 10:25 PM
thank you both! I'm a bit busy for a few days, but i'll get around to it this weekend :)

delta
31-10-09, 05:19 PM
Thanks Rintex and Alex, I've used the DizzyAGE Audioworks tool to successfully crop the YM file :D

Huckleberry
08-03-10, 11:18 PM
Does anyone know if I could compress an ogg music file? The final zip of my game is 22mb and the vast majority of that is music. I don't want the file size to be massive just because of some tunes. Hopefully I won't have to chop them up in Audacity because that would be more work than I can bear at the moment. :hitwall:

ingolemo
09-03-10, 12:42 PM
The ogg vorbis format already is compressed. If you want a smaller file size then you'll need to down-sample them. (when you save them, check out the options)

Huckleberry
09-03-10, 01:31 PM
The ogg vorbis format already is compressed. If you want a smaller file size then you'll need to down-sample them. (when you save them, check out the options)

Thanks for the help, ingolemo. I managed to sort it out this morning. :tup: